Dawntrail content

AAC Cruiserweight M1

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See also: AAC Cruiserweight Tier and AAC Cruiserweight M1 (Savage)

Raid.png

AAC Cruiserweight M1

AAC Cruiserweight M1.png
Level
100 (Sync: 100)
Item Level
715
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Not Allowed
Time limit
90 minutes
Duty Finder
Normal Raids (Dawntrail)
Roulette
Normal Raids
Tomestones
Allagan Tomestone of Heliometry 20 Allagan Tomestone of Mathematics 10 
Req. quest
Feature quest The Dancing King
Location
Groovy Ring
Region
Xak Tural
Stone, Sky, Sea
Available
Patch
7.2

The first opponent of your cruiserweight campaign is to be the shameless playboy of Solution Nine, Dancing Green. Wielding the soul of a terrible toad, he prefers to engage his opponents in duels of dance, using his heightened abilities to command the dance floor. If you are to claim victory, you shall need more than might and magic─indeed, you shall need a sense of rhythm.

— In-game description

AAC Cruiserweight M1 is a level 100 raid introduced in patch 7.2 with Dawntrail. The raid is also known as M5 or M5N.

Guide

Please note that that the arena is surrounded by an AoE that will instantly kill anyone who touches it. Being hit with any avoidable AoEs will inflict a stack of Vulnerability Up icon1.png Vulnerability Up, along with possibly other effects.

The arena is a 8x8 grid of square tiles, which is important for some mechanics.

Aggressive difficulty r6.png Party Animal: Dancing Green

  • Do the Hustle: One side of the boss will be surrounded by a wall of rainbow tiles, indicating a half-room cleave in that direction. Has no ground telegraph.
  • 2-snap Twist: One side of the boss will spawn a wave of rainbow tiles, indicating two successive half-room cleaves in that direction, followed by an untelegraphed cleave on the other side. These cleaves and those from 4-snap Twist (below) will be synced to the rhythm of the background music.
  • 4-snap Twist: Similar to 2-snap Twist but has four half-room cleaves on one direction before a final cleave in the other.
  • Deep Cut: Telegraphed conal magical tankbuster on both tanks.
  • Funky Floor: Five sets of alternating square AoEs (each covering one tile of the arena) in a checkerboard pattern.
    • During the third set of telegraphs, the boss will use Full Beat, a stack marker on a random player dealing magical damage. Stack up on a safe tile, then dodge the final set of AoEs.
  • Disco Infernal: Party-wide magical damage and assigns everyone a 17- and 35-second Burn baby burn icon.png Burn Baby Burn debuff pair. Four spotlights will also spawn and move in fixed patterns (always horizontally or vertically). Players must be standing in a spotlight when their debuffs expire or they will be briefly stunned with Spotlightless icon.png Spotlightless and take heavy damage. There will be an overhead timer as a 5-second warning. Players who stand in a spotlight will be briefly incapacitated with In the spotlight icon.png In the Spotlight but will not take damage.
    • The boss will use Do the Hustle after the first set of debuffs expire, after which players must stand in another spotlight for their second debuff.
  • Celebrate Good Times: Party-wide magical damage.
  • Ride the Waves: Arrow telegraphs will appear at the north row of tiles, leaving one tile empty. These will denote moving, three-tile-long AoEs that travel south. There will be a second set of telegraphs leaving a different column safe, with a one-row gap between the first and second AoE sets.
  • 2-snap Twist or 4-snap Twist is used again when the second set of AoEs are around halfway down the arena.
  • The boss will jump near the north of the arena and obtain Directional disregard icon1.png Directional Disregard for this next mechanic.
  • Ensemble Assemble: The boss summons eight untargetable Frogtourage backup dancer adds, one on each pedestal at the north of the arena.
  • Arcady Night Fever: The adds will each sequentially pose with either their right or left hand raised. A Grooviness duty gauge will also appear.
  • Let's Dance!: The boss will tether the adds in the order they posed (always from left to right). Afterwards, the boss will use a series of eight half-room cleaves whose directions are based on which hand the current add has raised. Note that the adds and the boss face the same direction. Each successful dodge per player will increase the party's Grooviness, while failed dodges will cause the gauge to decrease.
  • Let's Pose!: Party-wide magical damage that scales based on the Grooviness meter. Will not deal damage if the meter is full. Players who dodged all the cleaves will receive a 20-second Perfect groove icon.png Perfect Groove buff, increasing their damage dealt, regardless of the performance of other party members. If the entire party's performance was flawless, they will receive a free bar of Limit Break gauge. Afterwards, the boss will lose its Directional Disregard debuff.
  • Frogtourage: Summons two Frogtourage adds, each of which will moonwalk around a section of the arena (either the outer six columns or the middle four columns), denoting the location of an AoE. For this first usage, the middle two columns are safe. Meanwhile, all players will receive a stack marker dealing magical damage (Eighth Beats).
  • Funky Floor + 2-snap Twist: Requires players to dodge to the other half of the room in between sets of tile AoEs.
  • Disco Infernal: Party-wide magical damage, summons three moving spotlights and now assigns everyone a 10- and 44-second Burn baby burn icon.png Burn Baby Burn debuff pair, functioning as before.
    • Two Frogtourage adds will begin tracing across a section of the arena, while the first spotlight debuffs expire.
    • Afterwards, the boss will use 2-snap Twist, which resolves at the same time as the dangerous tiles from the adds.
    • The boss will then use 4-snap Twist while another set of adds spawn and begin tracing.
    • The second set of spotlight debuffs will then expire. Only one or two spotlights will be on safe ground depending on the AoE location. Two spotlights will be on cardinals, while the third is in the opposite corner.
  • Mechanics then repeat until the boss is defeated.

Loot

Treasure Coffer 1

Name Type Item Level Rarity Quantity
Cruiser holohelm icon1.png  Cruiser Holohelm Other N/A ABasic 1
Cruiser holosurcoat icon1.png  Cruiser Holosurcoat Other N/A ABasic 1
Cruiser holotrousers icon1.png  Cruiser Holotrousers Other N/A ABasic 1
Cruiser holobrooch icon1.png  Cruiser Holobrooch Other N/A ABasic 1

Treasure Coffer 2

Name Type Item Level Rarity Quantity
Cruiser holohelm icon1.png  Cruiser Holohelm Other N/A ABasic 1
Cruiser hologauntlets icon1.png  Cruiser Hologauntlets Other N/A ABasic 1
Cruiser holosabatons icon1.png  Cruiser Holosabatons Other N/A ABasic 1
Cruiser holobrooch icon1.png  Cruiser Holobrooch Other N/A ABasic 1

Treasure Coffer 3

Name Type Item Level Rarity Quantity
Ride the rhythm orchestrion roll icon1.png  Ride the Rhythm Orchestrion Roll Orchestrion Roll N/A ABasic 1

Dialogue

Dancing Green: Are you ready to get down?
Metem: The upstart's cruiserweight campaign begins!
Dancing Green: Can you keep up with the rhythm?
Dancing Green: We're just getting started! Keep groovin', baby!
Metem: Dancing Green is pulling out all the stops with these steps!
Dancing Green: On the dance floor, everyone's a star!
Dancing Green: Bask in the spotlight and burn, baby, burn!
Metem: An invitation to dance! How will the challenger respond?
Dancing Green: C'mon, show me your moves!
Metem: Amazing! They clearly anticipated that attack!
Dancing Green: You're up, dancers!
Dancing Green: Let's turn up the heat! Try to keep up, now!
Metem: The fever's taken hold! Can the upstart keep up with Dancing Green?
Dancing Green: Dance like there's no tomorrow!
Dancing Green: Let's finish with style!
Dancing Green: Hey, what're you trying to do, put the crowd to sleep? (Grooviness low)
Dancing Green: Not bad! But I reckon you got more in you! (unknown trigger)
Dancing Green: Groovy moves! The crowd's lovin' it! (unknown trigger)
Dancing Green: You're burnin' up the dance floor, baby! (Grooviness = 100%)
Your flawless moves have boosted the limit gauge!
Dancing Green: Back to it, dancers!
Dancing Green: Show us some electrifying moves!
Dancing Green: Bask in the spotlight and burn, baby, burn!
Metem: Oh no, that was too much for the challenger!
Metem: The challenger rises again! Can they turn this around!?
Metem: The challenger's down! Is this the end!?
Dancing Green: Dancers, take it away!
Dancing Green: Yeah, baby! I feel the fever comin' on again!
Metem: The night's reached a fever pitch! All eyes are on Dancing Green!
Dancing Green: Dance like there's no tomorrow!
Dancing Green: Let's finish with style!
Dancing Green: Groovy moves! The crowd's lovin' it!
Dancing Green: C'mon, show me your moves!

Images