Zodiac Weapons/Quest

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(Lv. 50) Zodiac Weapons: Base (Feature Quest icon.png) → Zenith (Feature Quest icon.png) → Atma (Feature Quest icon.png) → Animus (Feature Quest icon.png) → Novus (Feature Quest icon.png) → Nexus (Feature Quest icon.png) → Zodiac (Feature Quest icon.png) → Zeta (Feature Quest icon.png)
(Lv. 60) Anima Weapons: HW.png Animated (Repeatablefeaturequest.png) → Awoken (Repeatablefeaturequest.png) → Anima (Repeatablefeaturequest.png) → Hyperconductive (Repeatablefeaturequest.png) → Reconditioned (Repeatablefeaturequest.png) → Sharpened (Repeatablefeaturequest.png) → Complete (Repeatablefeaturequest.png) → Lux (Repeatablefeaturequest.png)
(Lv. 70) Eurekan Weapons: SB.png AntiquatedBase (Otherquest.png) → Base +1Base +2AnemosPagos (Otherquest.png) → Pagos +1ElementalElemental +1 (Otherquest.png) → Elemental +2PyrosHydatos (Otherquest.png) → Hydatos +1Base EurekaEurekaPhyseos (Otherquest.png)
(Lv. 80) Resistance Weapons: SHB.png Resistance (Repeatablefeaturequest.png) → Augmented Resistance (Repeatablefeaturequest.png) → Recollection (Repeatablefeaturequest.png) → Law's Order (Repeatablefeaturequest.png) → Augmented Law's Order (Repeatablefeaturequest.png) → Blade's (Repeatablefeaturequest.png)
(Lv. 90) Manderville Weapons: EW.png Manderville (Repeatablefeaturequest.png) → Amazing Manderville (Repeatablefeaturequest.png) → Majestic Manderville (Repeatablefeaturequest.png) → Mandervillous (Repeatablefeaturequest.png)

(Lv. 70) Eurekan Armor: SB.png Antiquated ArtifactBase RelicBase +1Base +2AnemosElementalElemental +1Elemental +2
(Lv. 80) Resistance Armor: SHB.png ResistanceAugmented ResistanceLaw's OrderAugmented Law's OrderBlade's

(Lv. 50) Mastercraft Tools: Mastercraft (Feature Quest icon.png) → Supra ToolsLucis Tools
(Lv. 80) Skysteel Tools: SHB.png Skysteel (Feature Quest icon.png) → Skysteel +1 (Feature Quest icon.png) → Dragonsung (Feature Quest icon.png) → Augmented (Repeatablefeaturequest.png) → Skysung (Repeatablefeaturequest.png) → Skybuilders' (Expert Recipe Repeatablefeaturequest.png)
(Lv. 90) Splendorous Tools: EW.png Splendorous (Feature Quest icon.png) → Augmented Splendorous (Repeatablefeaturequest.png) → Crystalline (Repeatablefeaturequest.png) → Chora-Zoi's Crystalline (Repeatablefeaturequest.png) → Brilliant (Repeatablefeaturequest.png) → Vrandtic Visionary's (Expert Recipe Repeatablefeaturequest.png) → Lodestar (Expert Recipe Repeatablefeaturequest.png)


- Start -
Zodiac Weapons
Item Level 80 Patch 2.0
Starting Location Nedrick Ironheart - Vesper Bay, Western Thanalan (x12,y14)
Notable NPCs Nedrick Ironheart - Vesper Bay, Western Thanalan (x12,y14)
Rowena - Revenant's Toll, Mor Dhona (x21,y4)
Gerolt - Hyrstmill , North Shroud (x30,y-20)
Quests Feature QuestThe Weaponsmith of Legend
Feature QuestA Relic Reborn
Reward Curtana Holy Shield Sphairai Bravura Gae Bolg Artemis Bow Stardust Rod The Veil of Wiyu Omnilex Thyrus Yoshimitsu
Zenith
>>>
iLvl 90

Pre-Requisite

Before begin to create your Zodiac Weapon, you must:

Feature QuestThe Weaponsmith of Legend

Starting NPC:
Starting Location:

Your journey begins with "The Weaponsmith of Legend" quest. This is a one time quest and does not need to be repeated; further weapons will start from Feature QuestA Relic Reborn. For this quest, simply:

  1. Speak to Nedrick Ironheart (x12,y14) in Vesper Bay.
  2. Travel to Revenant's Toll in Mor Dhona to speak with Rowena (x22,y6).
  3. Travel to Hyrstmill in North Shroud to speak with Gerolt (x30,y20).

Feature QuestA Relic Reborn

Starting NPC:
Starting Location:

Part 1: Broken Weapons

Locate the broken quest weapon from the Beastmen Strongholds. The location is dependent on your specific job. Then report back to Gerolt again.

Job Location Zone
Paladin frame icon.png Paladin Zahar'ak (X-30, Y-19) Southern Thanalan
Warrior frame icon.png Warrior U'Ghamaro Mines (X-23, Y-10) Outer La Noscea
Dragoon frame icon.png Dragoon Natalan (X-34, Y-21) Coerthas Central Highlands
Monk frame icon.png Monk Zahar'ak (X-32, Y-18) Southern Thanalan
Ninja frame icon.png Ninja Sapsa Spawning Grounds (X-16, Y-17) Western La Noscea
Bard frame icon.png Bard Natalan (X-35.4, Y-22.2) Coerthas Central Highlands
Black Mage frame icon.png Black Mage U'Ghamaro Mines (X-23, Y-10) Outer La Noscea
Summoner frame icon.png Summoner Sylphlands (X-25, Y-19) East Shroud
White Mage frame icon.png White Mage U'Ghamaro Mines (X-24.3, Y-6.4) Outer La Noscea
Scholar frame icon.png Scholar Sapsa Spawning Grounds (X-16, Y-17) Western La Noscea

Part 2: Class Weapon

Purchase (or craft) the class weapon; then double-meld (attach two materias) it with two specific Grade III Materias. In order to meld, or to have another player meld an item for you, complete the quest Feature QuestWaking the Spirit. *(Materia Melder NPCs can do the melding for you - no need to have the quest done or to find a crafter. Requires ~1000 gil per meld.)

Job Weapon Materia
Paladin frame icon.png Paladin Aeolian scimitar icon1.png  Aeolian Scimitar Battledance Materia III.png  Battledance Materia III
Warrior frame icon.png Warrior Barbarians bardiche icon1.png  Barbarian's Bardiche Battledance Materia III.png  Battledance Materia III
Dragoon frame icon.png Dragoon Champions lance icon1.png  Champion's Lance Savage aim materia iii icon1.png  Savage Aim Materia III
Monk frame icon.png Monk Wildlings cesti icon1.png  Wildling's Cesti Savage aim materia iii icon1.png  Savage Aim Materia III
Ninja frame icon.png Ninja Vampers knives icon1.png  Vamper's Knives Heavens eye materia iii icon1.png  Heavens' Eye Materia III
Bard frame icon.png Bard Longarms composite bow icon1.png  Longarm's Composite Bow Heavens eye materia iii icon1.png  Heavens' Eye Materia III
Black Mage frame icon.png Black Mage Sanguine scepter icon1.png  Sanguine Scepter Savage might materia iii icon1.png  Savage Might Materia III
Summoner frame icon.png Summoner Erudites picatrix of casting icon1.png  Erudite's Picatrix of Casting Savage might materia iii icon1.png  Savage Might Materia III
White Mage frame icon.png White Mage Madmans whispering rod icon1.png  Madman's Whispering Rod Quicktongue materia iii icon1.png  Quicktongue Materia III
Scholar frame icon.png Scholar Erudites picatrix of healing icon1.png  Erudite's Picatrix of Healing Quicktongue materia iii icon1.png  Quicktongue Materia III

Part 3: Alumina Salts

Main article: A Relic Reborn: The Chimera

You now need to defeat Dhorme Chimera and obtain Alumina salts icon1.png  Alumina Salts from the 8-man trial A Relic Reborn: The Chimera while as the job that equips the Zodiac Weapon. The entrance to A Relic Reborn: The Chimera can be found at Coerthas Central Highlands (X-32, Y-6). Afterwards report back to Gerolt.

Players with a high-level character (about level 70 or higher) may want to attempt the fight alone at their current level by using the "Unrestricted Party" duty finder option rather than waiting a long time for a duty finder match. The quest will still progress.

Part 4: Interview with the Padjal

Main article: Amdapor Keep
  1. Gerolt now sends you to back to Rowena in Revenant's Toll as he needs the a specific book (the title depends on your job).
  2. In exchange, Rowena wants the Amdapor glyph icon1.png  Amdapor Glyph from the dungeon Amdapor Keep in South Shroud.
  3. While in Mor Dhona, purchase Radz-at-han quenching oil icon1.png  Radz-at-Han Quenching Oil for Allagan Tomestone of Poetics 15 Allagan Tomestones of Poetics and 3x Thavnairian mist icon1.png  Thavnairian Mist from Auriana for Allagan Tomestone of Poetics 20 Allagan Tomestones of Poetics each. Thavnairian Mist will be needed for later parts of the quest; you can save a trip by picking them up now.
  4. Complete Amdapor Keep as your chosen job (you can be unsynced) and you will receive the Amdapor glyph icon1.png  Amdapor Glyph upon completing and exiting the dungeon.
    Note: NOT Amdapor Keep (Hard) NOR The Lost City of Amdapor!
  5. Bring the Amdapor glyph icon1.png  Amdapor Glyph back to Rowena; and then bring the book back to Gerolt to continue the quest.

Part 5: Beastmen Hunt

You are finally presented with your new Zodiac Weapon for the first time - through it's still unfinished. Equip your new weapon as your chosen job and defeat 24 specific beastmen in their respective stronghold for your job; then report back to Gerolt.

Job Location Zone Enemy Enemy Enemy
Paladin frame icon.png Paladin Zahar'ak Southern Thanalan Zahar'ak Lancer x8 Zahar'ak Pugilist x8 Zahar'ak Thaumaturge x8
Warrior frame icon.png Warrior U'Ghamaro Mines Outer La Noscea U'Ghamaro Quarryman x8 U'Ghamaro Bedesman x8 U'Ghamaro Roundsman x8
Dragoon frame icon.png Dragoon Natalan Coerthas Central Highlands Natalan Boldwing x8 Natalan Fogcaller x8 Natalan Windtalon x8
Monk frame icon.png Monk Zahar'ak Southern Thanalan Zahar'ak Lancer x8 Zahar'ak Pugilist x8 Zahar'ak Archer x8
Ninja frame icon.png Ninja Sapsa Spawning Grounds Western La Noscea Sapsa Shelfspine x8 Sapsa Shelfclaw x8 Sapsa Shelftooth x8
Bard frame icon.png Bard Natalan Coerthas Central Highlands Natalan Boldwing x8 Natalan Fogcaller x8 Natalan Windtalon x8
Black Mage frame icon.png Black Mage U'Ghamaro Mines Outer La Noscea U'Ghamaro Quarryman x8 U'Ghamaro Bedesman x8 U'Ghamaro Priest x8
Summoner frame icon.png Summoner Sylphlands East Shroud Violet Sigh x8 Violet Screech x8 Violet Snarl x8
White Mage frame icon.png White Mage U'Ghamaro Mines Outer La Noscea U'Ghamaro Quarryman x8 U'Ghamaro Bedesman x8 U'Ghamaro Priest x8
Scholar frame icon.png Scholar Sapsa Spawning Grounds Western La Noscea Sapsa Shelfspine x8 Sapsa Shelfclaw x8 Sapsa Shelftooth x8

Part 6: Hydra

Main article: A Relic Reborn: The Hydra

You now need to defeat Hydra from the 8-man trial A Relic Reborn: The Hydra while equipped with unfinished Zodiac Weapon. The entrance to A Relic Reborn: The Hydra is right next to the entrance to Halatali in Eastern Thanalan (x14,y30). Afterwards report back to Gerolt who will then start sending you one by one to the Primals.

Part 7: White-Hot Ember

Main article: The Bowl of Embers (Hard)

You now need to defeat Ifrit and obtain White hot ember icon1.png  White-Hot Ember from the 8-man trial The Bowl of Embers (Hard) while on the Job that needs it for the relic.

Part 8: Howling Gale

Main article: The Howling Eye (Hard)

You now need to defeat the Primal Garuda and obtain Howling gale icon1.png  Howling Gale from the 8-man trial The Howling Eye (Hard) while on the Job that needs it for the relic.

Part 9: Hyperfused Ore

Main article: The Navel (Hard)

You now need to defeat the Primal Titan and obtain Hyperfused ore icon1.png  Hyperfused Ore from the 8-man trial The Navel (Hard) while on the Job that needs it for the relic. Afterwards report back to Gerolt.

If doing this unsynced with a high-level character, note that this fight may drag on for a while - due to being unable to attack while in a Granite Gaol, and the damage down debuff it applies.

Part 10: Radz-at-Han Quenching Oil

Gerolt needs one final ingredient. Purchase Radz-at-han quenching oil icon1.png  Radz-at-Han Quenching Oil with Allagan Tomestone of Poetics 15 Allagan Tomestones of Poetics from Auriana in Mor Dhona. Report back to Gerolt who will present you with the completed Zodiac Weapon. Congratulations.

Reclaiming Zodiac Weapons

Should you ever lose your Zodiac Weapon, it can be repurchased it from Calamity Salvager in Limsa Lominsa Upper Decks, Old Gridania and Ul'dah - Steps of Thal for Gil 49,896 gil: however you will need to repeat any steps/quests/tasks to upgrade your Zodiac Weapon again.

Upgrade To Zenith Zodiac Weapons

Main article: Zenith Zodiac Weapons
See also: Zenith Zodiac Weapons/Quest

After obtaining a Zodiac Weapon (iLvl 80), it can be upgraded to a Zenith Zodiac Weapons (iLvl 90) by combining Thavnairian mist icon1.png  Thavnairian Mist x3 in the Furnace in Hyrstmill, North Shroud. In the case of the Paladin Relics, 2 mists will be used on the sword and 1 on the shield.


Dialogue

Note: The dialogue is largely the same for all versions of A Relic Reborn, with two relic-specific dialogues and some relic-specific keywords.

Gerolt: Jus' let me make one thing clear: it might be as I'm repairin' kettles to pay for yesterday's mead, but I still got me pride as a master weaponsmith. Ye'll get no less than the finest out of me forge.

Gerolt: An' it might be as ye've got that godsdamned slip of paper, but it'll only get ye so much. Restorin' relics like these calls for some rare ol' materials, an' I ain't got none. So if you want the job done, ye'll have to run along an' fetch 'em for me.

Gerolt: So, what is it ye want restored?

<Relic-specific dialog 1>

Gerolt: Anyroad, ye'll need to retrieve <relic-specific weapon> one way or another, though how ye go about it makes no odds to me. I fancy ye'll have to pry it from the hands of a dead <relic-specific race>, though.

After fetching the weapon

Gerolt: Well, bugger me... Never in me wildest, drunkest dreams did I imagine ye'd actually find the bloody thing... Bah, so I'll have to fire up the forge, after all.

Gerolt: Havin' said that, the relic's in far worse shape than I thought. It ain't like to survive much poundin' in this state. Truth be told, I'd be worried about sneezin' near it.

Gerolt: <sigh> We're gonna need a new host what'll give itself for the restoration.

Gerolt: Bring me <relic-specific crafted weapon>, one with two grade three <relic-specific materia> materia melded to it. This'll serve as the vessel for the restored relic.

Gerolt: Remember, that's two grade three <relic-specific materia> materia. Aught less, an' ye'll get naught from me, no matter how many slips of paper ye wave in me face.

Returning with the crafted weapon

Gerolt: Ye need to bring me <relic-specific crafted weapon>, one with two grade three <relic=specific materia> materia melded to it. This'll serve as the vessel for the restored relic.

Gerolt: Hm? Aye, I could hammer one out in me sleep, but then I could wipe yer arse without much trouble, an' I ain't plannin' on doin' that neither! Seems ye'll jus' have to do both yerself, eh?


Gerolt: Ah, 'tis a fine base ye've brought me. Aye, jus' the thing to host yer relic.

Gerolt: I've merged what was left of the relic with the host weapon, so the groundwork's done. But don't go jumpin' for joy jus' yet -- there's still more to do.

Gerolt: I need to work on the finishin' touches, but due to the reinforcement work I've had to do, the weapon's provin' rather stubborn to shape.

Gerolt: To get 'round this, we'll be needin' some alumina salts, a substance made by grindin' a rock called alumina into fine grains. Unlucky for ye, though, it ain't easy to get hold of.

Gerolt: Mayhap ye already know this, but there's beasties out there what devour their prey whole. An' some of 'em swallow rocks so as to aid with digestion.

Gerolt: The dhorme chimera what terrorizes the central highlands o' Coerthas happens to swallow alumina salts for this purpose.

Gerolt: Slay the bugger an' bring me the alumina salts, an' I'll see to the finishin' touches on yer weapon.

System: The dhorme chimera can be confronted via the Duty Finder upon examining the quest destination situated at the Weeping Saint in the Coerthas central highlands.

System: Please note that the trial “A Relic Reborn: The Chimera” must be completed as a <relic-specific class>.


(Optional) Gerolt: Jus' a dozen more kettles, then it's off to the tav─
You again!? What in the seven hells do ye want this time!?

(Optional) Gerolt: Forgotten what to bring, eh? Gods' sake, <gender>, ye've got the memory of a bleedin' whatsit!

(Optional) Gerolt: Slay the dhorme chimera an' bring me alumina salts, an' I'll see to the finishin' touches on yer weapon.

After slaying the chimera

Gerolt: Jus' a dozen more kettles, then it's off to the tav─
You again!? What in the seven hells do ye want this time!?

Gerolt: ...An' o' course, the adventurer comes back triumphant. <sigh> Should've bloody known not even the chimera would be able to put ye out o' me misery.

Gerolt: Hand over those alumina salts, an' I'll get right to work.

Gerolt: There, the deed's done. I've squeezed out every onze of me skill to restore yer weapon, an' I think ye'll agree it looks the part.

Gerolt: Yet there's summat...missin' somehow, though I'm buggered if I know what. The piece jus' lacks a certain glow, as it were.

Gerolt: We need to learn more about the relic. Literature surroundin' the hero associated with it would be a fine place to begin...but I ain't exactly a scholarly an' haven't the slightest inklin' where to get me hands on such stuff.

Gerolt: As much as I hate to say this, Rowena's probably the one to talk to. Thing is, I'd sooner shove hot kettles up me arse sideways than owe that thrice-damned harridan another debt.

Gerolt: Yer gonna have to make yerself useful once again. Take yerself to Rowena an' ask for her help, an' return here once ye've learned summat what might be of use.

At Revenant's Toll

Rowena: You're lookin' a bit more run-down than before. Your dealin's with Gerolt takin' their toll? Actually, forget I even asked. My mouth tastes o' bile if I so much as think o' that sorry specimen. So, is there somethin' you need?

Rowena: ...Literature on the hero of old who once wielded your weapon?

Rowena: Hm, I reckon I can find what you need. Might take a bit o' time, is all.

Rowena: 'Course, this ain't a charity I'm runnin' here. I can get you what you want, but you'll have to do likewise for me.

Rowena: I'll track down literature on <relic-specific hero>.

Rowena: For your part, you're to bring me an Amdapor glyph. You'll find this inside Amdapor Keep, a ruined castle situated in the South Shroud.

Rowena: Clear on the deal? Then run along and fulfill your part of it.

After clearing Amdapor Keep

Rowena: Clear on the deal? Then run along and fulfill your part of it.

Rowena: Ah, good on you! This is exactly what I was after. You've honored your part o' the bargain, and so I'll do the same.

At Hyrstmill

Gerolt: Back to pester me so soon? Judgin' from that smirk on yer face, I take it ye've found what ye need?

Gerolt: Aye, this text is about <relic-specific hero>, all right. But gods, would it have killed the bugger that wrote it to use normal bloody words!?

Gerolt: It'll take me bleedin' moons to get through this lot─time I could be spendin' on kettles! Gah...while I try to make head or tail of it all, why don't ye take this here unfinished <relic-specific weapon> an' try it out?

Gerolt: As I mentioned before, it's still missin' summat, but it's all there shape-wise, meanin' it should serve ye jus' fine as an ordinary weapon.

Gerolt: Seein' as yer a ripe ol' <relic-specific class>, mayhap ye'll be able to feel out exactly what it wants for.

Gerolt: That's to say, get out there an' fight some nasty foes, as <relic-specific hero> must've done back in the day.

Gerolt: <relic-specific location> oughta serve yer needs. Pit yerself against some <relic-specific foes> -- eight of each, say -- then come back an' tell me what ye've gleaned.

Gerolt: With the information in the text an' yer firsthand experience, I reckon we'll solve this puzzle yet.


(Optional) Gerolt: I want ye to get out there an' fight some nasty foes, as <relic-specific hero> must've done back in the day.

(Optional) Gerolt: <relic-specific location> oughta serve yer needs. Pit yerself against some <relic-specific foes> -- eight of each, say -- then come back an' tell me what ye've gleaned.

After fighting the designated foes

Gerolt Back already? By the frown yer wearin', I take it ye've got nothin' to show for yer time with the <relic-specific race>.

Gerolt: Hmmm, might be as ye want for better sport. An' I know jus' the creature what'll give it to ye -- the hydra what reigns over the fiends within Halatali. A nasty piece of work, that. Try not to piss yer britches when ye see it.

System: The hydra can be confronted via the Duty Finder upon examining the quest destination situated by the entrance to Halatali in eastern Thanalan.

System: Please note that the trial “A Relic Reborn: The Hydra” must be completed while equipped with the unfinished <relic-specific weapon>.

(Optional) Gerolt: Bloody hells, not ye again! Can't a man have a moment's bleedin' rest!? I've barely had time to piss since you gave me that damnable text.

Gerolt: Readin' the thing's given me a fierce bloody headache...which yer makin' worse by houndin' me!

Gerolt: Do me a favor an' make yerself scarce, will ye? Go an' play with yer bloody <relic-specific weapon> or summat.

After defeating the hydra

Gerolt: Yer... Yer still alive! Why the hells do you adventurers have to be so godsdamned sturdy!? I was bloody sure ye'd be hydra dung by now... <sigh>

<Relic-specific dialog 2>

Gerolt: As ye can see, I've done me research. I trust ye've also been pullin' yer weight, puttin' the relic to use like I said. Well, go on, then -- tell me what ye've learned.

Gerolt: Is that so? Aye...I'd wondered about that.

Gerolt: Based on what we've gleaned from the text an' yer firsthand experience, I'll rework the relic so as to improve yer affinity with it. Hand it over for a second, will ye?

Gerolt: There, the deed's done. That leaves us with one last step.

Gerolt: That is, fully mergin' the old relic, the new host, an' the soul of the bearer -- aye, that's you. Only then can the weapon be restored to its former glory.

Gerolt: But to do this, I need a fire what's hotter than the seventh hell. An' to keep such a fire alive an' ragin', I need a wind what's fiercer than the...than the...er, hangover I had last week. Gah, ye know what I mean!

Gerolt: Jus' get me a white-hot ember, a howlin' gale, an' a chunk o' hyperfused ore, an' I'll finish yer bloody weapon! Ah, an' I need me a bottle o' Radz–at–Han quenchin' oil as well to cool it off!

System: The white-hot ember, the howling gale, and the chunk of hyperfused ore can be obtained by defeating Ifrit in the Bowl of Embers (Hard), Garuda in the Howling Eye (Hard), and Titan in the Navel (Hard), respectively.

System: The bottle of Radz–at–Han quenching oil can be obtained by exchanging 15 Allagan tomestones of poetics with Auriana, one of Rowena's assistants at Revenant's Toll.

After obtaining the needed materials

Gerolt: So yer back... Never doubted for a second ye'd trounce all three primals an' come back to pester me again.

Gerolt: All right, then, let's see the white-hot ember, the howling gale, an' the hyperfused ore.

Gerolt: Aye, these oughta get me the levels o' heat I need. Which leaves just the Radz–at–Han quenchin' oil for coolin' things off afterwards. Ye've got that, too, I assume?

Gerolt: Ye've done yer part, an' so I'll do mine.

Gerolt: Watch now, an' try not to bat yer eyelids─ain't every day ye get to see a relic reborn!

Gerolt: Muahahaha... MUAHAHAHAHAHA! These gods-given hands've worked yet another miracle! Feast yer eyes on <relic-specific weapon>, jus' as it was in days of yore! 'Tis a sight to move a man to tears...ye lucky bastard. Ye'd better bloody well take care of it!