South Shroud
South Shroud
- Type
- Zone
- Zone
- The Black Shroud
(Aldenard) - Connects to
- Central Shroud (NW)
East Shroud (N)
Eastern Thanalan (SW) - Aetherytes
- Quarrymill (X:25.0, Y:20.1)
Camp Tranquil (X:16.8, Y:28.6)
“In days of yore, the city of Amdapor flourished amidst the trees of the South Shroud. Now, the Lumberline cuts through the area from north to south, and the merchants traveling the trading route must be wary of brigands with an eye for their wares.
— In-game description
South Shroud is a zone in The Black Shroud.
Locations
Area | Points of Interest |
---|---|
Camp Tranquil |
|
Lower Paths | |
Silent Arbor | |
Quarrymill |
|
Snakemolt | |
Upper Paths | |
Urth's Gift |
Activities
Shops & Services
Merchant Name | Merchant Location |
---|---|
Alehouse Wench | (X:17.9, Y:19.7) |
Arms Supplier | (X:25.6, Y:20.2) |
Arms Supplier & Mender | (X:18.2, Y:19.9) |
Boughbury Trader | (X:21, Y:16) |
E-Una-Kotor | (X:25, Y:20.6) |
Encampment Armorer | (X:17.2, Y:28.8) |
Merchant & Mender | (X:17.2, Y:28.9) |
Traveling Armorer | (X:25.6, Y:20.2) |
Enemies
Normal
- Adamantoise
- Antelope Doe
- Antelope Stag
- Bark Eft
- Bigmouth Orobon
- Coeurlclaw Cutter
- Coeurlclaw Hunter
- Coeurlclaw Poacher
- Deepvoid Deathmouse
- Goblin Thug
- Hoverfly Swarm
- Ked
- Kedtrap
- Lesser Kalong
- Midland Condor
- Overgrown Offering
- Qiqirn Beater
- Redbelly Larcener
- Redbelly Lookout
- Redbelly Sharpeye
- Revenant
- River Yarzon
- Scarred Antelope
- Smallmouth Orobon
- Stroper
- Treant
- Wild Hog
- Will-o'-the-wisp
- Water Sprite
- Wind Sprite
B Rank
A Rank
S Rank
Vistas
- See also: Sightseeing Log
Players can unlock the Sightseeing Log by completing the level 20 quest A Sight to Behold. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC Millith Ironheart in Old Gridania (X:10.7, Y:6.0).
# | Name | Zone | Coordinate | Weather | Time | Emote | Comment |
---|---|---|---|---|---|---|---|
44 | Buscarron's Druthers | South Shroud | (X:17.8, Y:20.1) | Thunderstorms | 8:00-12:00 | Lookout | On the balcony above the front door to the bar, on the outside. Get there by jumping from wall on eastern back corner of the bar, and onto the roof. Follow it back to the front of the building and sprint jump from roof corner to balcony. |
45 | South Shroud Landing | South Shroud | (X:14.7, Y:33.9) | Fair Skies Clear Skies |
8:00-12:00 | Lookout | On the windowsill beside the "hut". |
46 | Urth's Gift | South Shroud | (X:33.3, Y:23.9) | Fog | 12:00-17:00 | Lookout | At the rock wall. |
47 | Quarrymill | South Shroud | (X:25.4, Y:21.1) | Fair Skies Clear Skies |
5:00-8:00 | Lookout | On top of chimney on house farthest from Aetheryte (shaped like a mushroom). Jump from balcony. |
Achievements
This zone is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: South Shroud | 10 | Visit the South Shroud and unlock the area map. | - | 2.1 |
Images
A southward view from Camp Tranquil
Lore
In days of yore, the city of Amdapor flourished amidst the trees of the South Shroud. Now, the Lumberline cuts through the area from north to south, and the merchants traversing the trading route must be wary of brigands with an eye for their wares.
Upper Paths
An area through which the Lumberline passes, the Upper Paths lie close to Gridania in the northern tip of the South Shroud.
Buscarron’s Scar
Following the Calamity, Gridania shifted the focus of its surveillance network. Thus, though it was once manned by a sentry named Buscarron, this lookout post has long since fallen into disuse and disrepair.
Buscarron’s Druthers
The Druthers is run by a disenfranchised ex-sentry-turned-tavernkeep and welcomes all manner of folk, from upstanding to unsavory, so long as they follow Buscarron Strongarm’s simple rules of etiquette: sit down, forget your worries, and savor your ale.
The Thousand Maws of Toto-Rak
Named after a man-eating creature from Padjali folklore, the Thousand Maws of Toto-Rak was built on the site of a natural cave system beneath Silent Arbor. Until recently, it held all of Gridania’s foulest criminals, from arsonists to poachers, but the completion of a new gaol closer to the city heralded its abandonment.
Issom-Har
In a thicket some distance from the path, the way to Issom-Har was opened by a rock that fell from the sky during the Calamity. Within the gaping hole slumber untouched Gelmorran ruins. What they contain, however, is a matter of no small speculation, as someone has placed a powerful ward upon the entrance.
Lower Paths
From Thanalan, the Lower Paths act as the proverbial doorstep of the Twelveswood, and travelers passing through are greeted by the sight of Rootslake and ancient Amdapori ruins.
Camp Tranquil
A Gridanian outpost, Camp Tranquil stands atop a stone towering over Rootslake. The Sixth Spear of the Wood Wailers is garrisoned here, led by former Company of Heroes’ member, Captain Landenel.
The Lost City of Amdapor
The Lost City of Amdapor had long been cloaked by the elementals so that none might stumble upon its terrible secrets. The Calamity weakened the area’s earth aspect, however, and the place now wants for a good cleansing of the fetid fungus that has infested its halls.
Rootslake
Wise travelers take to the bridges that hang between the great rocks protruding from this muddy marshland. These provide safe passage over the heads of the fell monsters that constantly prowl in the mire of Rootslake.
South Shroud Landing
Constructed by Highwind Skyways to serve as a landing for cargo airships, this location was quickly abandoned when the imperial presence in the area became too large to ignore. Now the site is used as a makeshift market where bandits and poachers peddle their ill-gotten wares far from the eyes of the law.
Urth’s Gift
Ancient writings tell that in exchange for her lifeblood, Lady Urth was able to seal the Dark Divinity Odin in a crystalline prison beneath a bubbling wellspring. To honor her sacrifice, the land upon which she drew her last breath still bears her name.
Snakemolt
Local legend has it that in ages past it was in this very spot that a great serpent shed its skin—a skin that remained, undecaying for thousands of years until one day, it simply vanished, but for a single scale. While some speculate that this creature was actually a wingless, legless wyrm, the matter remains a topic of debate within scholarly circles.
Amdapor Keep
Created for the defense of Amdapor, this stone stronghold was long hidden within the tangle of the Twelveswood. This was by the will of the elementals, who sought to keep it away from the prying eyes of men since the Sixth Umbral Calamity. However, even their wards could not withstand the most recent Calamity, and now Amdapor Keep is once again visible in the forest.
Silent Arbor
An area where the elementals permit hunting, Silent Arbor has been a source of concern in recent times: from trespassing poachers to roaming Duskwight bandits, too many disturb the woods’ peace for Gridania’s comfort.
Quarrymill
Once a deal had been struck between the Gelmorrans and the elementals allowing their return to the forest surface, the Elezen began unearthing large quantities of boulders to build the foundations of their new city, Gridania. The waterwheels of Quarrymill were raised to power the hammers which rendered the massive stones into workable blocks.
Redbelly Hive
Once the village of Boughbury, the original residents fled their homes during the Calamity. A notorious band of outlaws known as the Redbelly Wasps have since taken the place as their own. Now, Redbelly Hive is the site of many a skirmish between the bandits and the Wood Wailers, who attempt to reclaim it for the rightful owners.
Takers’ Rot
Takers' Rot serves as a lair to a band of Miqo’te poachers calling themselves the Coeurlclaws. For Gridanians, who see these criminals as rotten to the core, the hideout’s name also serves as a curse upon the heads of these lawless hunters.
The Mun-Tuy Cellars
These cellars ferment Mun-Tuy beans into beverages and seasonings, which are known throughout the realm as Gridanian delicacies. The network of cellars was much more extensive before tremblors caused by the Calamity caved in more than three-quarters of the fermenting and maturing chambers. [1]
References
- ↑ Encyclopaedia Eorzea: Volume I, page 126