New Gridania
New Gridania
- Type
- Zone
- Zone
- The Black Shroud
(Aldenard) - Connects to
- Old Gridania
Central Shroud - Aetherytes
- Gridania Aetheryte Plaza (X:11.9, Y:11.8)
“By the shores of the Jadeite Flood, New Gridania lies in the south of the city. Due to a vast effort to expand and improve some two hundred years past, its structures are—as the name would imply—somewhat newer than others.
— In-game description
New Gridania is a zone in The Black Shroud.
Locations
Area | Points of Interest |
---|---|
New Gridania |
|
The Roost |
Activities
Shops & Services
Merchant Name | Merchant Location |
---|---|
Ferreol | (X:10.9, Y:12.1) |
Hunt Billmaster | (X:9.7, Y:11.2) |
Leandryne | (X:12, Y:13.1) |
Maisenta | (X:11.5, Y:11.2) |
OIC Quartermaster | (X:9.7, Y:11.1) |
Rowena's Representative | (X:11.9, Y:12.3) |
Serpent Quartermaster | (X:9.8, Y:11) |
Tanie | (X:11.1, Y:11.2) |
Vistas
- See also: Sightseeing Log
Players can unlock the Sightseeing Log by completing the level 20 quest A Sight to Behold. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC Millith Ironheart in Old Gridania (X:10.7, Y:6.0).
# | Name | Zone | Coordinate | Weather | Time | Emote | Comment |
---|---|---|---|---|---|---|---|
37 | The Carline Canopy | New Gridania | (X:14, Y:14) | Fair Skies Clear Skies |
8:00-12:00 | Lookout | Blue Badger Gate on the left gate (facing the exit). Jump on railing from stairs. From there sprint jump to door. Then jump from door to door. |
Images
Lore
By the shores of the Jadeite Flood, New Gridania lies in the south of the city. Due to a vast effort to expand and improve some two hundred years past, its structures are-as the name would imply-somewhat newer than others.
Blue Badger Gate
One amongst the great gates of Gridania, the Blue Badger Gate gets its name from the mythical creatures that stand guard over the four cardinal directions. It opens onto the Mistalle Bridges—named for the founder of the Lancers’ Guild—and leads to the Central Shroud.
The Roost
Run by an innkeep named Boyle the Bold and managed by his loyal servant Antoinaut, the Roost is the most famous of all Gridania’s hostelries. With an airship landing for Highwind Skyways, one can reliably find all manner of people under its roof—from adventurers to travelers to merchants.
The Carline Canopy
Nestled within the Roost, the Carline Canopy is Gridania’s foremost tavern. The establishment’s namesake flower apparently holds some sentimental value for the owner, Mother Miounne. The Canopy also allows the Adventurers’ Guild a counter, making it a convenient meeting place for travelers.
Figaga's Gift
An immigrant shipwright originally drew up the plans for this great waterwheel. His intent was to build it in thanks for the kindness shown him by the minder of a watermill. Unfortunately, the shipwright took ill and perished before he could turn his idea into reality. His daughter—for whom the wheel is named—labored mightily for ten years to see his dream fulfilled. Today, it stands as a proud landmark of Gridania, and its unique “enclosed” design of the blades is recognized as an engineering wonder.
The Oak Atrium
Home to the Gridanian Guild, the Oak Atrium houses both sawmill and workshop. Drawing from the power of Figaga’s Gift, the sawmill slices through timber with astounding speed, much to the satisfaction of Gridanian workers.
Acorn Orchard
Just behind the Oak Atrium, the Acorn Orchard is a playground for Gridania’s young and its young at heart. Crafted by the very best of Gridania’s carpenters, the area’s many playthings allow children to feel with their own hands the grain of the fine forest woods, and thereby learn their properties.
Quiver's Hold
This wooden citadel is the central seat of the Gods’ Quiver, and serves as their headquarters when watching for incursions of primal and foreign force alike. From here, orders go out to each of the city’s watch spires, as well as those scattered throughout the Black Shroud. Quiver’s Hold also permits the Archers’ Guild to use its practice butts, and on any given day, Quivermen can be seen loosing shafts side by side with guild archers.
The Knot
Surrounded by watermills, the Knot is a plaza sitting, encircled and slightly askew. Near the Aetheryte Plaza, it connects Gridania’s most traveled thoroughfares.
The Adders' Nest
The Adders’ Nest was built anew after the devastation of the Calamity and serves as the headquarters of Gridania’s Grand Company.
White Wolf Gate
Another gate named for a mythical creature of the four cardinal directions, the White Wolf Gate leads to Bentbranch Bridges. Beyond these, however, dwell fearsome beasts aplenty, and the Wood Wailers do not permit travelers to pass through the egress freely.
Red Otter Gate
A floodgate, the Red Otter Gate fittingly takes its name from a mythical creature. It serves anglers who ply their trade on the waters of the Jadeite Flood in small skiffs. [1]
References
- ↑ Encyclopaedia Eorzea: Volume I, page 119