Nexus Zodiac Weapons/Quest
Novus Zodiac <<< iLvl 110 |
|
Zodiac Braves >>> iLvl 125 |
Upgrading Novus to Nexus
Players needs to speak to Jalzahn in North Shroud (x29,y19) with their Novus Weapon equipped. After completing the Mmmmmm, Soulglazed Relics quest, players can speak to Jalzahn to choose the weapon to soulglaze. If you are a paladin, make sure to soulglaze both the Curtana Novus and Holy Shield Novus prior to farming "light". With the soulglazed Novus weapon equipped, the player will earn light by completing dungeons, trials, FATEs, Treasure Hunt, Alexandrite Maps, and PvP. After gaining enough light and returning to Jalzahn (option "Relic Weapon Novus Enhancement"), the Novus weapon will transform into a Nexus weapon.
- You can't get light from The Hunt, Guildhests or any duties in expansions after A Realm Reborn.
- The Borderland Ruins (Secure) is the only PvP content that still gives Brilliant light as of Patch 6.1.
- This is almost certainly due to the fact that The Borderland Ruins (Secure) is the only form of PvP available when the weapons were introduced that still remains available.
- Unrestricted Party will gain you light, making speedrunning low level content an alternative to long queues.
Different activities give different amounts of light. Light earned will appear in the chat log after completing the activity. Light levels are Feeble Light (least light), Gentle Light, Bright Light, Blinding Light, Brilliant Light and Newborn Star (most light).
- Each type of Light has a secret value that advances your Novus into Nexus. Players will need to reach 2000 light points.
- Once the weapon's aetheric activity level has reached "bursting" (2000 light points), speak with Jalzahn in North Shroud (x29,y19) again, and select the "Relic Weapon Novus Enhancement" option to upgrade to Nexus.
Light Points
Light Levels | Light Values |
---|---|
Feeble | 8 points |
Gentle | 16 points |
Bright | 32 points |
Brilliant | 48 points |
Blinding | 96 points |
Newborn Star | 128 points |
Light Tiers
- Players need to reach 2000 light points to upgrade Novus into Nexus
Light Indicator | Light Points |
---|---|
No Activity | 0-199 |
Indistinct Activity | 200-399 |
Faint Activity | 400-599 |
Slight Activity | 600-799 |
Modest Activity | 800-999 |
Distinct Activity | 1000-1199 |
Robust Activity | 1200-1399 |
Vigorous Activity | 1400-1599 |
Intense Activity | 1600-1799 |
Extreme Activity | 1800-1999 |
Bursting Activity | 2000+ |
Light Events
- Each event you complete has a base light value and a possible bonus, which is usually the tier above it.
- Only certain duties will have bonuses active at a time.
- The pool of duties with bonus light will randomly change every 2 real life hours.
- It is not possible to view which duties have bonus light at a given time. The only way to tell is after completing the duty, which will give a bonus system message.
- For high level (lv 60+) jobs, unrestricted (unsynced) runs of The Thousand Maws of Toto-Rak are efficient due to the simplified dungeon layout with the patch 6.1 rework. However, The Aurum Vale becomes a better choice once you can kill enemies and bosses in one hit as the dungeon layout is smaller.
- For very high level (lv 80+) jobs, unrestricted runs of The Bowl of Embers (Extreme), Thornmarch (Extreme), or The Aurum Vale should be the quickest content for farming light. With better gear and if you are using a job with strong frontloaded burst damage (e.g. Ninja), Ifrit EX becomes more efficient as you can kill the boss much faster by potentially skipping phases where it is untargetable.
- In a very high level group (lv. 80+, 3+ people) it becomes possible to clear The Final Coil of Bahamut - Turn 4 in less than 15 seconds, yielding approx. 100 light per minute. However, if the group cannot muster enough burst damage, a lengthy add phase will start, making this strategy viable only if the group is able to kill the boss very quickly.
- FATEs in other expansions also give light, but this isn't recommended solo since your weapon is only iLevel 110 and you cannot unsync them.
- This also includes Eureka Notorious Monsters and Elemental Conflicts (Bunny Fates), as well as The Bozjan Southern Front/Zadnor Skirmishes. Critical Engagements do NOT give light.
- Note that Bozja/Zadnor scales gear up so your low weapon iLvl won't be an issue. Eureka doesn't scale gear, though if many people are in the zone and you're in a group, it won't be as big of an issue. Both are solid choices to passively gaining light while inside those forays.
Light Event | Base Light | Bonus Light |
---|---|---|
The Bowl of Embers | Feeble | ? |
FATEs / Notorious Monsters / Skirmishes | Feeble | None |
Treasure Hunt Maps | Feeble | None |
Mysterious Maps | Gentle | None |
Hard Trials (& Urth's Fount) | Gentle | Bright |
The Porta Decumana | Gentle | Bright |
The Minstrel's Ballad: Ultima's Bane | Gentle | Bright |
The Binding Coil of Bahamut - Turn 4 | Gentle | Bright |
Extreme Trials | Bright | Brilliant |
The Binding Coil of Bahamut Turns 1, 2, 5 | Bright | Brilliant |
The Second Coil of Bahamut (incl Savage) | Bright | Brilliant |
The Final Coil of Bahamut | Bright | Brilliant |
Dungeons[1] | Brilliant | Blinding |
Sastasha | Brilliant | Blinding |
The Tam-Tara Deepcroft | Brilliant | Blinding |
Copperbell Mines | Brilliant | Blinding |
Halatali | Brilliant | Blinding |
The Thousand Maws of Toto-Rak | Brilliant | Blinding |
Haukke Manor | Brilliant | Blinding |
Brayflox's Longstop | Brilliant | Blinding |
The Sunken Temple of Qarn | Brilliant | Blinding |
Cutter's Cry | Brilliant | Blinding |
The Stone Vigil | Brilliant | Blinding |
Dzemael Darkhold | Brilliant | Blinding |
The Aurum Vale | Brilliant | Blinding |
The Wanderer's Palace | Bright | Brilliant |
Castrum Meridianum | Brilliant | Blinding |
The Praetorium | Brilliant | Blinding |
Amdapor Keep | Bright | Brilliant |
Pharos Sirius | Bright | Brilliant |
Copperbell Mines (Hard) | Bright | Brilliant |
The Lost City of Amdapor | Bright | Brilliant |
Halatali (Hard) | Bright | Brilliant |
Brayflox's Longstop (Hard) | Bright | Brilliant |
Hullbreaker Isle | Brilliant | Blinding |
The Tam-Tara Deepcroft (Hard) | Brilliant | Blinding |
The Stone Vigil (Hard) | Brilliant | Blinding |
Snowcloak | Brilliant | Blinding |
Sastasha (Hard) | Brilliant | Blinding |
The Keeper of the Lake | Brilliant | Blinding |
The Borderland Ruins (Secure) | Brilliant | Blinding |
The Labyrinth of the Ancients | Brilliant | Blinding |
Syrcus Tower | Blinding | Newborn Star |
The World of Darkness | Blinding | Newborn Star |
[1] Some dungeons only give Bright light, such as Copperbell Mines (Hard). Both Sastasha (easiest) and Aurum Vale (quickest) give Brilliant (non-bonus).
Upgrade To Zodiac Braves Weapons
- Main article: Zodiac Braves Weapons
- See also: Zodiac Braves Weapons/Quest
After obtaining a Nexus Zodiac Weapon (iLvl 115), it can be upgraded to a Zodiac Braves Weapon (iLvl 125) by starting Wherefore Art Thou, Zodiac.