Heavensward content

The Limitless Blue (Extreme)

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Disambig icon.png This article is about the level 60 challenge-mode trial. For the story-mode Main Scenario trial, see The Limitless Blue (Hard).

Trial.png

The Limitless Blue (Extreme)

The Limitless Blue (Extreme).png
Level
60 (Sync: 60)
Item Level
165
Difficulty
Extreme
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
High-end Trials (Heavensward)
Roulette
Mentor
Tomestones
Allagan Tomestone of Poetics 15 
Req. quest
Feature quest The Diabolical Bismarck
Entrance
The Sea of Clouds (X:29.8, Y:27.5, Z:3.7)
Location
The Limitless Blue
Region
Abalathia's Spine
Stone, Sky, Sea
Available
Patch
3.0
The echo icon1.png The Echo
On wipe: +5% (max +25%)

As is all too often the case, a primal you felled has once again been summoned. According to Unukalhai, the stakes are even higher this time, as Bismarck's reappearance threatens to hasten the awakening of the Warring Triad─three eikons sealed within the Aetherochemical Research Facility on Azys Lla. Fortunately, you have developed a sound method for slaying flying feathered whales. The Enterprise Excelsior and your island await.

— In-game description

The Limitless Blue (Extreme) is a level 60 trial introduced in patch 3.0 with Heavensward.

Strategy

Aggressive difficulty r6.png Lord of the Mists: Bismarck

The Limitless Blue (Extreme)

Before you start the encounter you will need to assign 2 players (usually the healers) to do the cannons, just like in Hard. You should also assign another player (usually a ranged) to do the shield. The shield is only used during Phase 1 and is used at the same time as it is during Hard.

When you are on Bismarck, you gain a stacking debuff that increases the amount of damage done to you while aboard Bismarck. You should not go over 3 stacks. Unlike on Hard, you must leave Bismarck when he shudders or you'll be thrown off away from the island.

Phase 1

This phase is the same as Hard version. Bismarck will start by hitting the island and spawning 2 enemies, a melee and a ranged. DPS down both enemies, they should be killed before you're able to board Bismarck.

When the Dragonkillers are ready to be fired, use them and board Bismarck. In order to meet the DPS requirement, you should be killing the carapace the first time.

  • Kill adds
  • Use cooldowns on Carapace

Phase 2

This is the major DPS check part of the fight. The two dragons So'Suwa and Ul'Sanuwa will spawn. They must be tanked away from each other.

Tornadoes and AoE will also spawn, avoid these.

Both enemies will do an ability called Dead Wind and Dead Water that is raid-wide AoE and applies 1 of 2 debuffs to each player. The debuff will apply to 1 tank, 1 healer and 2 dps. Look at the colour of your debuff and attack the enemy with the opposite colour. As with Hard version, you do NOT need to kill these at the same time, instead you are given a strict amount of time to kill them. You should use LB1 to help you down them.

The debuff on the tanks may also change, so they need to get ready to provoke and swap places with the other tank if needed. The enemies should not move in order to maximize DPS.

  • Blue buff = Will of the Water, attack green enemy.
  • Green buff = Will of the Wind, attack blue enemy.
  • Dodge tornadoes and AoE.
  • Use LB1 when you have it.
  • Tanks need to swap places if their debuff changes.
  • They will do 3 Dead Wind/Water until Bismarck does his Ultimate.

Phase 3

This phase will repeat until either Bismarck is down or the Island is destroyed. There is no shield in this phase.

Three enemies will spawn, two small adds from Phase 1 and a bigger add called Nai'maii Vendu. There are 2 tactics to doing this phase.

Tactic 1

  • Kill the range add first
  • Kill the melee add second (small add)
  • Do as much damage on Nai as possible until you can board Bismarck.

Tactic 2

  • Kill Nai first
  • Kill range add second
  • Damage melee add as much as possible until you can board Bismarck.

My group personally preferred Tactic 2, but either is fine. The tank and a healer should stay on the Island to dps down the remaining enemy while everyone else is damaging Bismarck.

  • If Nai is still alive after boarding Bismarck, he will run to the center and do an AoE every 10 seconds that damages the island, it is important to kill him before he can do this too much.

Weather Mechanic

Just like in Hard, there is a weather mechanic during Phase 3.

  • Wind: Clouds will be a dark yellow and it will be raining. There will be an AoE knockback from the center of the island. All players should run to the center or they will be knocked off, then run back to the center for an AoE covering the island except the center.
  • Water: Clouds almost clear. Stay away from the center as there will be splash damage that causes Vuln Up, you should also kill the Vapor Bubbles during this time.
  • Thunder: Clouds will be purple. 3 random players will receive 2 thunder attacks, the first deals average damage, the second attack will deal massive damage that the Vapor Bubbles will consume. Do NOT kill the Vapor Bubbles during this time.
  • Before boarding Bismarck again, make sure your stacking debuff has run out, otherwise you will die from too much damage.

Repeat this phase several times, and use LB3 on the target when available and you'll have Bismarck down in no time.

Loot

See also: Expanse Weapons

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Paladins expanse arms (il 175) icon1.png  Paladin's Expanse Arms (IL 175) Other N/A CBlue 1
Expanse battleaxe icon1.png  Expanse Battleaxe Marauder's Arm 175 CBlue 1
Expanse greatsword icon1.png  Expanse Greatsword Dark Knight's Arm 175 CBlue 1
Expanse partisan icon1.png  Expanse Partisan Lancer's Arm 175 CBlue 1
Expanse patas icon1.png  Expanse Patas Pugilist's Arm 175 CBlue 1
Expanse katana icon1.png  Expanse Katana Samurai's Arm 175 CBlue 1
Expanse machetes icon1.png  Expanse Machetes Rogue's Arm 175 CBlue 1
Expanse longbow icon1.png  Expanse Longbow Archer's Arm 175 CBlue 1
Expanse handgonne icon1.png  Expanse Handgonne Machinist's Arm 175 CBlue 1
Expanse longpole icon1.png  Expanse Longpole Two-handed Thaumaturge's Arm 175 CBlue 1
Expanse grimoire icon1.png  Expanse Grimoire Arcanist's Grimoire 175 CBlue 1
Expanse rapier icon1.png  Expanse Rapier Red Mage's Arm 175 CBlue 1
Expanse cane icon1.png  Expanse Cane Two-handed Conjurer's Arm 175 CBlue 1
Expanse codex icon1.png  Expanse Codex Scholar's Arm 175 CBlue 1
Expanse astrometer icon1.png  Expanse Astrometer Astrologian's Arm 175 CBlue 1
Expanse baleen icon1.png  Expanse Baleen Material N/A ABasic 1
Expanse weapon coffer (il 175) icon1.png  Expanse Weapon Coffer (IL 175) Other N/A ABasic 1
White lanner whistle icon1.png  White Lanner Whistle Other N/A ABasic 1
Faded copy of limitless blue icon1.png  Faded Copy of Limitless Blue Orchestrion Roll N/A ABasic 1
Faded copy of woe that is madness icon1.png  Faded Copy of Woe That Is Madness Orchestrion Roll N/A ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Limitless icon1.png  Limitless 10 Defeat Bismarck in the Limitless Blue (Extreme). - 3.0
Mightier than the expanse icon1.png  Mightier than the Expanse 5 Complete the Limitless Blue (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. - 5.15

Dialogue

Cid: Get ready, everyone! Here it comes!
Cid: Use the field generator!
If the island goes, so do you!
Cid: What in the seven hells was that!?
On your guard!
Cid: I'm detecting a huge increase in—
Oh gods, brace yourselves!
Cid: Dammit! We've lost the generator!