Dancer's Arm
Dancer's Arms are weapons used by dancers. They consist of 2-handed dual throwing weapons.
Level 1 - 10
Item | Icon | Level | Item Level | Requirement | Damage (Type) | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|
Augmented Hellhound Chakrams | 1 | 1 | DNC | 9 | 0 | ||
Hellhound Chakrams | 1 | 1 | DNC | 9 | 0 | ||
Nue Chakrams | 1 | 1 | DNC | 9 | 0 | ||
Tropaios War Quoits | 1 | 1 | DNC | 9 | 0 |
Level 11 - 20
No items in this level range.
Level 21 - 30
Item | Icon | Level | Item Level | Requirement | Damage (Type) | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|
Glaives of the Dark Princess | 30 | 30 | DNC | 36 | 0 | Dexterity +6 Vitality +7 Critical Hit +6 Direct Hit Rate +8 |
Level 31 - 40
No items in this level range.
Level 41 - 50
No items in this level range.
Level 51 - 60
Item | Icon | Level | Item Level | Requirement | Damage (Type) | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|
War Quoits of the Round | 60 | 180 | DNC | 63 70 | 2 (5) | Dexterity +63 70 Vitality +60 67 Critical Hit +71 79 Direct Hit Rate +49 55 | |
War Quoits of the Heavens | 60 | 205 | DNC | 73 | 0 | Dexterity +77 Vitality +76 Critical Hit +83 Direct Hit Rate +58 | |
Padjali War Quoits | 60 | 235 | DNC | 76 | 2 | Dexterity +87 Vitality +88 Direct Hit Rate +62 Skill Speed +88 | |
High Steel Chakrams | 60 | 255 | DNC | 70 78 | 2 (5) | Dexterity +84 93 Vitality +86 96 Direct Hit Rate +59 65 Skill Speed +84 93 | |
Kinna Glaives | 60 | 255 | DNC | 78 | 2 | Dexterity +93 Vitality +96 Determination +65 Direct Hit Rate +93 | |
Shire Glaives | 60 | 260 | DNC | 78 | 2 | Dexterity +95 Vitality +98 Critical Hit +94 Determination +66 | |
Augmented Shire Glaives | 60 | 270 | DNC | 79 | 2 | Dexterity +98 Vitality +103 Critical Hit +96 Determination +67 | |
Coven Glaives | 60 | 280 | DNC | 80 | 0 | Dexterity +102 Vitality +105 |
Level 61 - 70
Level 71 - 80
Level 81 - 90
Level 91 - 100
Lore
“As a grizzled (albeit soused) veteran once said, any weapon can be ranged so long as one has the strength to throw it. There is perhaps no greater proof of this than the myriad fanciful arms employed by dancers in their campaign against the Totentanz.
Shortswords and the like have long been employed in acrobatic performances, and thus were the natural weapon of choice for dancers to dazzle their audiences and protect their persons both. AS they continued to weave ever more dynamic steps and tosses into their dances, however, they began to experiment with other implements—most notably the chakrams seen in religious images and ceremonies of eld, which through dedicated choreographical trial were eventually forged into the mesmerizing, deadly weapons associated with dancers today.
— Encyclopædia Eorzea Volume III, p. 242
Prominent Designs
War Quoits
“Most believe war quoits to be a rather extreme evolution of curved swords such as the Near Eastern shamshir. As testament to these origins, the weapon retains a small grip, making it ideal for those untested in the art of tossing naked blades.
— Encyclopædia Eorzea Volume III, p. 242
Chakrams
“Novices will note with no little amount of horro the striking lack of handle on these full-bladed quoits, developed from the ceremonial chakrams of eld. The expert, conversely, has no trouble manipulating the weapons' centrifugal force with a few well-placed fingers to hit their target with lethal accuracy.
— Encyclopædia Eorzea Volume III, p. 242
Far Eastern Chakrams
“The chakram is thought to have made its way to the Far East via the hands of wandering ascetic monks. As local swordsmiths put their own distinctive materials and techniques into its re-creation, however, the Far Eastern chakram differs from its Near Eastern cousins more than is obvious at first glance.
— Encyclopædia Eorzea Volume III, p. 242
Glaives
“The name of these multi-pronged throwing weapons derives from that of the relatively diminutive Ilsabardian gladius—proof of the lasting impact of the simple shortsword on the dancers' craft.
— Encyclopædia Eorzea Volume III, p. 242
Tathlums
“It is apparent at first glance that the smithing of the tathlum requires tricks beyond the average mortal's ken. Though the weapons' name seems to refer to the shining slingstones wielded by ancient gods, their origins and construction remain steeped in mystery.
— Encyclopædia Eorzea Volume III, p. 242
Windfire Wheels
“Kami wielding wheels or rings are far from uncommon in Far Eastern legend. These particular weapons are named for wheels wreathed in divine fire that were tossed to the winds to purge the realm of evil.
— Encyclopædia Eorzea Volume III, p. 242