White Wind
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White Wind
“Restores own HP and the HP of all nearby party members by an amount equal to your current HP.
— In-game description
White Wind is an action unlocked at level 1. It is available for Blue Mage.
Flavor Text
White Wind imbues a localized current of air with purified aether, distributing its curative effects throughout the vicinity. Though powerful for such a simple spell, the purification of sufficient aether requires significant magical exertion on the part of the caster, and thus should be used sparingly.
Acquisition
Item
Whalaqee White Wind Totem (recommended)
Vendor | Location / Coordinates | Section | Cost | Unlock req. |
---|---|---|---|---|
Wayward Gaheel Ja | Ul'dah - Steps of Thal (12.5, 12.9) | Acquire Whalaqee totems. | Free | The More You Know II |
Requirements: Learn 10 Blue Magic Spells.
Duties
- Enkidu from level 50 Trial Battle in the Big Keep.[1][2][3]
- Learning 10 Blue Magic Spells is a simpler way to learn White Wind than from Enkidu.
- Entering the trial with both Undersized Party and Level Sync selected does not guarantee the spell will be learned. This may be unintended behavior, as this is the only spell known to behave this way.
- White Flame from level 70 Raid Deltascape V3.0 (Savage).[4]
- Learning 10 Blue Magic Spells is a simpler way to learn White Wind than from White Flame.
- It is currently unknown if learning the spell from White Flame mimics the unintended behavior of learning White Wind from Enkidu.
Tips
Acquisition Tips
- After obtaining the totem, you must use it in order to learn the White Wind spell.
Other Tips
- If you are mimicking a healer with Aetheric Mimicry, keep this only as a back-up healing spell if you have learned other healing spells, as it has a high MP cost and generates significant enmity.
- Because it restores health equal to your current HP, it is much more effective if you have more HP.
History
- Patch 4.5 (2019-01-08): Added.