The Catch of the Siegfried
The Catch of the Siegfried
- Number
- 30
- Level
- 60
- Standard Time
- 7:30
- Ideal Time
- 6:30
- Act 1 Enemies
- Siegfried
- Act 2 Enemies
- Siegfried
- Act 3 Enemies
- Siegfried
- Gil Reward
10,000
- Seals Reward
200
- Tomestones
160
- Prev. stage
Red, Fraught, and Blue
- Next stage
Anything Gogo's
- Patch
- 5.15
The Catch of the Siegfried is a stage in The Masked Carnivale for Blue Mage, introduced in patch 5.15 with Shadowbringers.
Act 1
Enemies
Siegfried
- Endurance: High
- Strengths: --
- Weaknesses: --
- Vulnerabilities: --
Strategy
Bring Aetheric Mimicry, Exuviation, a physical damage spell, a fire damage spell, a
wind damage spell and an
ice damage spell. Some easy recommendations include Drill Cannons, Bomb Toss, Sonic Boom, and Northerlies.
- Magic Drain: Applies
Magitek Field buff, which absorbs and reflects incoming magic damage, in addition to
Magic Vulnerability Down. Use a physical damage spell such as Drill Cannons to deal damage. After this wears off, he shouldn't cast it again during this phase.
- Ankle Graze: Inflicts
Bind. Cleanse with Exuviation.
- Hyperdrive: Player centered AoE. Will cast this shortly after Ankle Graze, followed by three chasing AoEs.
- Magitek Explosive: Siegfried will dash to the edge of the arena, and spawn eight bombs with point blank AoEs in a square pattern, leaving a safe spot in one of two corners on the opposite side of the arena.
- Rubber Bullet: Cast immediately after Magitek Explosive, inflicts knock back. Use the knock back from this attack to propel yourself towards the safe spot from the previous mechanic.
Act 2
Enemies
Siegfried
- Endurance: High
- Strengths: --
- Weaknesses: --
- Vulnerabilities: --
Strategy
New mechanics are added in addition to those seen in Act 1. He won't use magic drain in this act, though.
- Law of the Torch: Siegfried will dash to the edge of the arena, creating three large cone AoE markers with safe spots in between each cone.
- Swiftsteel: Inflicts knock back, and creates a wave of AoEs scattered around a large donut AoE. Stand near Siegfried to not get knocked too far away, then quickly run to a safe spot. Alternatively, Surecast can prevent the knock back.
- Sparksteel: Point blank AoE that spawns a lingering fire puddle. Afterward, spawns several fire AoEs in two waves that cover a large amount of the arena. As the second wave goes out, he will cast Shattersteel.
- Shattersteel: Summons several ice crystals around Siegfried that inflict a stack of
Deep Freeze. Being near an ice crystal will inflict additional stacks. There will be one wedge of the arena where there is no ice crystal - go there to avoid getting hit.
During Sparksteel, try to get near the center of the arena, for the best chance at reaching Shattersteel's safe spot afterwards.
Act 3
Enemies
Siegfried
- Endurance: High
- Strengths: --
- Weaknesses: --
- Vulnerabilities: --
Strategy
Alongside the mechanics from the previous two acts, Siegfried will now create clones of himself that can only be damaged by either ice, fire, or wind aspected spells. The clones use some of Siegfried's attacks:
- The first clone, weak to
ice, will use Swiftsteel (the knockback).
- The second clone, weak to
wind, will use Sparksteel (the fire puddle and AoEs). The fire puddle, if cast, will linger even after the clone is killed.
- The third clone, weak to
fire, will use Shattersteel (the ice crystals) and Law of the Torch.
Clones disappear after a while if they haven't been dispatched, so unless you want the None More Blue achievement, it's best to focus on the real Siegfried.
Achievement tips
To earn the achievement None More Blue, complete this stage with the following bonuses:
- Total Mastery: Use spells with all six elements and all three physical damage types (Fire, Water, Ice, Earth, Lightning, Wind, Piercing, Slashing, Blunt)
- Can't Touch This: Take no damage whatsoever. (Standing on electrified ground and getting the
Electrocution debuff will still fail this bonus)
- Too Fast, Too Furious: Complete the stage in less than the ideal time (6 minutes, 30 seconds)
- In addition, in Act 3, you must defeat all three of Siegfried's shades before defeating the real one.
"Total Mastery" can be satisfied during act 1 - use your physicals until magic drain wears off, then use your magic.
For the clones: Siegfried will always rush to the middle of the room and raise his sword skyward just before a clone is summoned. Therefore, when he does this animation, prepare a Bristle cast to boost the damage of your first attack against the clone. The first two clones should spawn naturally during the fight, but the third one may require stalling - Siegfried seems to summon the clone around 20% HP, but only after his currently-in-progress attack has finished.