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The Catch of the Siegfried

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The masked carnival icon.png

The Catch of the Siegfried

The masked carnivale stage title image.png
Number
30
Level
60


Standard Time
7:30
Ideal Time
6:30
Act 1 Enemies
Siegfried
Act 2 Enemies
Siegfried
Act 3 Enemies
Siegfried
Gil Reward
Gil 10,000
Seals Reward
Allied Seal 200
Tomestones
Allagan Tomestone of Poetics 160 
Prev. stage
The Masked Carnivale Red, Fraught, and Blue
Next stage
The Masked Carnivale Anything Gogo's
Patch
5.15

The Catch of the Siegfried is a stage in The Masked Carnivale for Blue Mage, introduced in patch 5.15 with Shadowbringers.

Act 1

Enemies

Siegfried

  • Endurance: High
  • Strengths: --
  • Weaknesses: --
  • Vulnerabilities: --


Strategy

Bring Aetherial Mimicry.png  Aetheric Mimicry, Exuviation.png  Exuviation, a physical damage spell, a Fire fire damage spell, a Wind wind damage spell and an Ice ice damage spell. Some easy recommendations include Drill Cannons.png  Drill Cannons, Bomb Toss.png  Bomb Toss, Sonic Boom.png  Sonic Boom, and Northerlies.png  Northerlies.

  • Magic Drain: Applies Magitek field icon1.png Magitek Field buff, which absorbs and reflects incoming magic damage, in addition to Magic vulnerability down icon1.png Magic Vulnerability Down. Use a physical damage spell such as Drill Cannons.png  Drill Cannons to deal damage. After this wears off, he shouldn't cast it again during this phase.
  • Ankle Graze: Inflicts Bind icon1.png Bind. Cleanse with Exuviation.png  Exuviation.
  • Hyperdrive: Player centered AoE. Will cast this shortly after Ankle Graze, followed by three chasing AoEs.
  • Magitek Explosive: Siegfried will dash to the edge of the arena, and spawn eight bombs with point blank AoEs in a square pattern, leaving a safe spot in one of two corners on the opposite side of the arena.
  • Rubber Bullet: Cast immediately after Magitek Explosive, inflicts knock back. Use the knock back from this attack to propel yourself towards the safe spot from the previous mechanic.

Act 2

Enemies

Siegfried

  • Endurance: High
  • Strengths: --
  • Weaknesses: --
  • Vulnerabilities: --

Strategy

New mechanics are added in addition to those seen in Act 1. He won't use magic drain in this act, though.

  • Law of the Torch: Siegfried will dash to the edge of the arena, creating three large cone AoE markers with safe spots in between each cone.
  • Swiftsteel: Inflicts knock back, and creates a wave of AoEs scattered around a large donut AoE. Stand near Siegfried to not get knocked too far away, then quickly run to a safe spot. Alternatively, Surecast.png  Surecast can prevent the knock back.
  • Sparksteel: Point blank AoE that spawns a lingering fire puddle. Afterward, spawns several fire AoEs in two waves that cover a large amount of the arena. As the second wave goes out, he will cast Shattersteel.
  • Shattersteel: Summons several ice crystals around Siegfried that inflict a stack of Deep Freeze icon1.png Deep Freeze. Being near an ice crystal will inflict additional stacks. There will be one wedge of the arena where there is no ice crystal - go there to avoid getting hit.

During Sparksteel, try to get near the center of the arena, for the best chance at reaching Shattersteel's safe spot afterwards.

Act 3

Enemies

Siegfried

  • Endurance: High
  • Strengths: --
  • Weaknesses: --
  • Vulnerabilities: --

Strategy

Alongside the mechanics from the previous two acts, Siegfried will now create clones of himself that can only be damaged by either ice, fire, or wind aspected spells. The clones use some of Siegfried's attacks:

  • The first clone, weak to Ice ice, will use Swiftsteel (the knockback).
  • The second clone, weak to Wind wind, will use Sparksteel (the fire puddle and AoEs). The fire puddle, if cast, will linger even after the clone is killed.
  • The third clone, weak to Fire fire, will use Shattersteel (the ice crystals) and Law of the Torch.

Clones disappear after a while if they haven't been dispatched, so unless you want the None more blue icon1.png  None More Blue achievement, it's best to focus on the real Siegfried.

Achievement tips

To earn the achievement None more blue icon1.png  None More Blue, complete this stage with the following bonuses:

  • Total Mastery: Use spells with all six elements and all three physical damage types (Fire, Water, Ice, Earth, Lightning, Wind, Piercing, Slashing, Blunt)
  • Can't Touch This: Take no damage whatsoever. (Standing on electrified ground and getting the Electrocution icon1.png Electrocution debuff will still fail this bonus)
  • Too Fast, Too Furious: Complete the stage in less than the ideal time (6 minutes, 30 seconds)
  • In addition, in Act 3, you must defeat all three of Siegfried's shades before defeating the real one.

"Total Mastery" can be satisfied during act 1 - use your physicals until magic drain wears off, then use your magic.

For the clones: Siegfried will always rush to the middle of the room and raise his sword skyward just before a clone is summoned. Therefore, when he does this animation, prepare a Bristle.png  Bristle cast to boost the damage of your first attack against the clone. The first two clones should spawn naturally during the fight, but the third one may require stalling - Siegfried seems to summon the clone around 20% HP, but only after his currently-in-progress attack has finished.