Papa Mia
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Papa Mia
- Number
- 26
- Level
- 60
- Standard Time
- 5:00
- Ideal Time
- 4:00
- Act 1 Enemies
- Arena Mirrorknight
- Act 2 Enemies
- Papa Humbaba
- Gil Reward
- 5,000
- Seals Reward
- 100
- Tomestones
- 80
- Next stage
- Lock up Your Snorters
- Prev. stage
- Dirty Rotten Azulmagia
- Patch
- 5.15
Papa Mia is a stage in The Masked Carnivale for Blue Mage, introduced in patch 5.15 with Shadowbringers.
Strategy
Toad Oil and Aetheric Mimicry: DPS are recommended.
Act 1
Enemies
Arena Mirrorknight
- Endurance: Average
- Strengths: --
- Weaknesses: --
- Vulnerabilities: Interrupt
Strategy
- Alternate Plumage: Use Eerie Soundwave to remove its damage mitigation buff.
- Caber Toss: use Flying Sardine to interrupt.
Act 2
Enemies
Papa Humbaba
- Endurance: High
- Strengths: Lightning
- Weaknesses: Earth
- Vulnerabilities: --
Strategy
He is weak to earth, so Plaincracker, Mountain Buster, and Surpanakha will be your primary DPS skills.
Bring Exuviation to cleanse the Electrocution debuffs.
- Raw Instinct: Use Eerie Soundwave can be used to remove his Critical Strikes buff.
- Void Thunder II: Summons a thunderhead, which will periodically use Lightning Bolt in the area around it. Be sure to move well out of range of the thunderhead's Lightning Bolt, or each hit will take about 1/2 your health and apply Electrocution debuff, dealing heavy damage over time.
- The thunderheads will periodically move to your position. Keep your eye on them and keep out from underneath them.
- Dad Jokes: A red marker will appear over your head before Papa Humbaba knocks you back. Position yourself so that you do not get pushed into the electricity, or negate the knockback with Surecast.
- Void Thunder III: Arena wide AoE that will apply Electrocution debuff on you, dealing heavy damage over time. You can try to heal through it, but it makes that part of the fight far more difficult.