Monk Endgame Rotations
- See also: Monk and Monk Guide
An up-to-date Monk job guide is provided by The Balance.
Heavensward
A Monk's damage output depends on her ability to keep all her DoTs up on the target and herself, positioning herself appropriately at all times, and making the most of every application of Dragon Kick and Twin Snakes without re-applying them early or allowing them to fall off.
Opener:
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Priority:
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Use when you are in the appropriate form for Dragon Kick, Twin Snakes, or Demolish; the timer for it is at 4-6 seconds remaining; and when Touch of Death doesn't need to be reapplied. This ensures that the re-application of those three skills will be "staggered" so that you benefit from their full duration without missing ticks/GCDs, as Fracture is higher potency than any other non-DoT weaponskill. Do not upkeep Fracture, as this will lead to dropping your buffs/DoTs and running dry on TP quickly.
Explanation: This opener involves using Perfect Balance to set up all your DoTs right away at their full potency. By Form Shifting into raptor form and using Demolish first, you will perform your opener while a weak Demolish ticks away, reach Greased Lightning III quickly and will have Dragon Kick, Blood for Blood, Internal Release, and Twin Snakes applied to you for every oGCD attack as well as Touch of Death. Your first re-application of Demolish should coincide perfectly with the expiration of the weak Demolish applied at the beginning of the opener as well as still being applied during the duration of Blood for Blood, Internal Release, and your potion in order to squeeze out as much damage as possible.