- See also Commands, Controller Guide and Macro Guides
Macros are user-defined sequences of commands that allow you to record multiple actions and trigger them with a single button or key stroke.
Creating Macros
- Open the Main Menu.
- Select the User Macro Option under "System".
- Select the Macro Number you wish to modify.
- Name the Macro.
- Select the Macro Icon.
- Note: for additional icon options, you can use the /macroicon or /micon command within the macro.
- For example, using /micon "Fast Blade" will set the Macro Icon to the same icon used by this ability (Fast Blade).
- Add the script to the Macro.
- The Macro can then be set from the Macro UI to the Hotbar as an action.
Macro Functionality
- Each macro can contain a maximum of 15 lines/commands.
- A macro cannot start another macro (no nested macro commands).
- Only one macro can run at a time. Starting a new macro will cancel the currently running macro.
- There is no way to change the behavior of any macro once it begins running, even if certain conditions have been changed. This means that the actions taken are set and writing branching actions/commands based on conditions within the macro is not possible.
- A character can have a maximum of 100 character-specific individual macros and 100 shared macros that are shared across all characters on the account.
- This means that each character has, at any given time, access to 200 macros.
Uses of Macros
- The ability to queue actions in sequence using the Wait Function subcommand (<wait.X>) allow for several actions to be performed with a single press of the Macro on the hotbar, allowing for players to perform multiple actions with ease.
- This mean that macros are often used by Crafters to streamline the crafting process for large numbers of items, as using a standardised macro for crafting specific items is more convenient than multiple individual manual inputs.
- Another use of macros is to change the game's settings; it is possible to control game settings such as volume, battle effects display toggle, and HUD layouts without navigating through numerous menus.
- This allows for Macros to be used for other QoL purposes, such as allowing players to quickly change your gearsets & combining actions/emotes with messages to other players with an single macro. This serves to both add ease of convenience to key functions as well as add flavor to interactions with other players.
- Macros can also be used to rapidly send messages in party or alliance chat - this is used in certain cases to quickly communicate and visualize boss mechanics to the parties/alliance before major boss fights.
Limitations
- While macros may make it easier in theory to chain a sequence of actions, there are certain limitations that affect the effectiveness of said macros:
- All macros are fixed to run even if conditions change. For crafters using Crafting Macros, altered material conditions (Poor/Good/Excellent) happening while the crafting macros are running may cause either delayed or failed syntheses.
- High level crafting usually does not fit within the 15 lines limit, so it is recommended to use 2 or more macros for certain crafting recipes.
- The process of using macros as actions while using the Wait Function (<wait.X>) to queue actions is also inherently slower than manual human inputs; the Wait Function can only delay actions by full seconds and does not allow the use of decimal points.
- This means that if the recast timer is the GCD standard of 2.5 seconds, there will be a sub-optimal delay of 0.5 seconds of inaction. As this delay adds up over time across commands within more complex macros, using macros to queue up combat actions is less time-efficient compared to manual inputs and is not recommended for multiplayer combat-oriented content.
- The Wait Function also counts the delay time starts when the first command/action is started, not after the specific command/action is executed. As the animation time for macros may vary between actions, this may make it tricky to time the sequencing of actions while writing the macro.
List of Commands
This section is largely incomplete and is in need of detailing.
Text Commands
In general, entering a text command starting with the forward slash key ("/") allows players to change equipment, use abilities, perform emotes and various other actions. Additional directions such as subcommands and placeholders can be added to commands for even greater customization, such as specifying targets, toggling functions on and off, and so on. The additional directions should follow the main command, separated by a space.
Chat
- Main article: Chat Text Commands
Command
|
Shorthand
|
Help
|
/alliance [mes.]
|
/a
|
Sends a message to all members of your current alliance, regardless of their location. Typing /alliance or /a without a message switches the default chat mode to [Alliance].
|
/freecompany [mes.]
|
/fc
|
Sends a message to all members of your current Free Company, regardless of their location. Typing /freecompany or /fc without a message switches the default chat mode to [Alliance].
|
/say [mes.]
|
/s
|
Sends a message to all PCs within a small radius. The message will not be displayed if a PC has their [Say] chat filter turned on. Typing /say or /s without a message switches the default chat mode to [Say].
|
/shout [mes.]
|
/sh
|
Sends a message to all PCs in the same area. The message will not be displayed if a PC has deselected [Shout] in the chat filter.
|
/tell[PC_name] [mes.]
|
/t
|
Sends a message to a specific PC within the same World. This message cannot be seen by any other PCs. Typing /tell or /t [PC_name] without a message switches the default chat mode to [Tell].
|
/party [mes.]
|
/p
|
Sends a message to all members of your current party, regardless of their location. Typing /party or /p without a message switches the default chat mode to [Party].
|
/linkshell [mes.]
|
/l
|
Sends a message to all members of your active linkshell, regardless of their location. Typing /linkshell or /l without a message switches the default chat mode to [Linkshell].
|
/echo [mes.]
|
/e
|
Displays a message that only you can see.
|
/chatmode [chat mode]
|
/cm
|
Set the default chat mode.
>>Example:
/chatmode party
(Changes default chat mode to party chat.)
The default mode will be deactivated after a single message if it is set to Shout.
When setting the default mode to Tell, you are still required to enter the recipient PC's name.
If no chat mode is specified, the current default setting will be displayed.
|
Actions
Command
|
Shorthand
|
Help
|
/action [action name]
|
/ac
|
Uses an action on a specified target. This cannot be used with actions you have not yet learned, or when restricted by other factors.
|
/petaction [action name]
|
/pac
|
Uses a pet action on the specified PC. Uses current target when not specified. This cannot be used with pet actions you have not yet learned, or when restricted by other factors.
e.g. /petaction Obey
|
/companionaction [action name]
|
/cac
|
ses a companion action. The target of companion actions cannot be specified. This cannot be used with companion actions you have not yet learned, or when restricted by other factors.
e.g. /companionaction Attacker Stance
|
/recast [action name]
|
none
|
Displays time remaining until the specified action can be used again.
|
/actionerror [toggle]
|
/aerror
|
Disables, or enabled action errors, useful for preventing messaging on macros that are intended to fallback.
Value
|
Description
|
Options
On
|
Enable action error messages
|
Off
|
Disable action error messages
|
|
/equipaction [slot] [action name]
|
/eaction
|
Equips an action to a specified slot.
If an action name is omitted, the action currently equipped to that slot will be removed. Basic class actions cannot be removed. Slots are designated by the numbers 1–30.
|
/actionqueue [subcommand]
|
/aq
|
Toggle the priority input feature for actions.
Displays whether priority input is enabled or disabled when no subcommand is specified.
Value
|
Description
|
Subcommands
On
|
Enable priority input
|
Off
|
Disable priority input
|
|
/actioncancel [subcommand]
|
/acan
|
Enable cancelling of actions by selecting them again from the action bar while they are being cast or channeled.
Toggles between on and off when no subcommand is specified.
Value
|
Description
|
Subcommands
On
|
Enable cancelling via the action bar.
|
Off
|
Disable cancelling via the action bar.
|
|
Targeting
Command
|
Shorthand
|
Help
|
/target [subcommand]
|
/ta
|
Targets the object/entity specified by [subcommand]. Does not work if the specified entity is out of targeting range or does not exist.
Value
|
Description
|
Subcommands
<0>
|
Targets self.
|
<1> through <8>
|
Targets the specified party member. (1 is always self.)
|
Other game-recognized target placeholder.
|
Examples: <pet>, <comp> (companion), <tt> or <t2t> (target of your target), <f> or <focus>, etc.
Of particular note, <t> or <target> (your target) does nothing with this command, since it will either target what you are already targeting, or will not exist if you have nothing targeted (causing the macro line to return an error).
A complete list of game-recognized target placeholders can be found here: https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/placeholder/
|
|
/targetmode [subcommand]
|
/tmode
|
Toggle between targeting modes.
Value
|
Description
|
Subcommands
a
|
Activate targeting mode A. Use up and down to target party members, and left and right to cycle targets based on current target filter.
|
b
|
Activate targeting mode B. Use up and down to select a target filer, and left and right to cycle targets.
|
c
|
Activate targeting mode C. Use up and down to target party members, and left and right to cycle all targets.
|
|
/battletargetmode [subcommand]
|
/btmode
|
Toggle targeting mode only for enemies that are engaged. Toggle on and off when no subcommand is specified.
Value
|
Description
|
Subcommands
On
|
Activate targeting mode.
|
Off
|
Disable targeting mode.
|
|
/directtarget [subcommand]
|
/dtar
|
Toggle direct targeting on. Press accept/confirm to select the nearest target, regardless of filters. Toggle between on and off when no subcommand is specified.
Value
|
Description
|
Subcommands
On
|
Toggle direct targeting on. Press Accept/Confirm to select the nearest target, regardless of target filters.
|
Off
|
Toggle direct targeting off.
|
|
/targetpc
|
none
|
Targets the closest PC within a certain radius.
|
/targetnpc
|
none
|
Targets the closest NPC or enemy within a certain radius.
|
/targetenemy
|
/tenemy
|
Targets the closest enemy
|
/battletarget
|
/bt
|
Targets the closest engaged target
|
/lockon
|
none
|
Locks on to the target. Enter the command again to turn lock off.
|
/autolockon [subcommands]
|
/autolock
|
Automatically lock onto targets. Toggle between enabled and disabled modes when no subcommand is specified.
Value
|
Description
|
Subcommands
On
|
Enable automatic target lock.
|
Off
|
Disable automatic targtet lock.
|
|
/assist
|
/as
|
Targets the target of a PC specified by a ‹t› or ‹p#› macro.
|
/subtarget [subcommand]
|
/st
|
Toggles subtargeting when executing commands directly from the action bar. Toggle between on and off when no command is specified.
Value
|
Description
|
Subcommands
On
|
Enable subtargeting.
|
Off
|
Disable subtargeting.
|
|
/facetarget
|
/ft
|
When executed, the character will immediately turn to face the main target. If the character is in motion, the character will come to an immediate halt.
|
Equipment
Command
|
Shorthand
|
Help
|
/display[slot] [subcommand]
|
none
|
Toggle the display of gear in the head and/or weapon slots.
Slots
|
Description
|
arms
|
Toggles the items equipped in the Main Hand & Off-Hand slots.
|
head
|
Toggles the item equipped in the Head slot.
|
Subcommands
|
Description
|
On
|
Show the item equipped in the designated slot.
|
Off
|
Hide the item equipped in the designated slot.
|
|
/gearset [subcommand]
|
/gs
|
Execute gear set functions.
Subcommands
|
Description
|
change [num1] [num2]
|
Changes your equipment to the gear set registered to the slot [num1] specified. If glamor plates are available, plate number [num2] can also be specified.
|
view[num]
|
View your equipment in the gear set registered to the slot [num] specified.
|
save[num]
|
Save current gear to to the slot [num] specified. A gear set name can be specified in place of a slot number.
|
delete[num]
|
Delete the gear set registered to the slot [num] specified. A gear set name can be specified in place of a slot number.
|
|
/title [subcommand]
|
none
|
Change your currently selected title.
Subcommands
|
Description
|
set "title"
|
Change your current title to "title"
|
clear
|
Display no title.
|
|
Party
Command
|
Shorthand
|
Help
|
/partycmd [subcommand]
|
/pcmd
|
Executes various party commands.
Value
|
Description
|
Subcommands
join
|
Accept a party invite.
|
decline
|
Decline a party invite.
|
add [name]
|
Invite targeted PC to your party.
|
leave
|
Leave your current party.
|
kick [name]
|
Oust a PC from your party.
|
breakup
|
Dissolve your current party.
|
|
/join
|
none
|
Accepts a party invite.
|
/decline
|
none
|
Declines a party invite.
|
UI Display
Command
|
Shorthand
|
Help
|
/actionbar [subcommand]
|
/abar
|
Toggle actionbar display method. Toggles between on and off when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Always display actionbar.
|
off
|
Display bar only when executing commands.
|
|
/actionbarhelp [subcommand]
|
/abarhelp
|
Display pop-up help text for action bars. Toggle between on and off when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Display help text.
|
off
|
Hide help text.
|
|
/targetcursor [subcommand]
|
/tcursor
|
Set the default position of the target cursor.
Value
|
Description
|
Subcommands
a
|
Set to central.
|
b
|
Set to floating.
|
c
|
Set to both central and floating.
|
|
/names [subcommand]
|
none
|
Turn all name displays on or off. Toggles between on and off when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Turn names on.
|
off
|
Turn names off.
|
|
/enemylevel [subcommand]
|
/elevel
|
Display levels below enemies' names. Toggles between off and on when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Display enemy levels
|
off
|
Hide enemy levels.
|
|
/enemyicon [subcommand]
|
/eicon
|
Display active and non-active icons for enemies. Toggles between off and on when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Display active (red) and non-active (green) icons.
|
off
|
Hide active (red) and non-active (green) icons.
|
|
/enmity [subcommand]
|
/enm
|
Display enemy enmity icons. Toggles between off and on when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Display enmity icons next to enemy HP bars.
|
off
|
Hide enmity icons.
|
|
/away [subcommand]
|
none
|
Change your online status to away. Toggles between off and on when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Display away icon.
|
off
|
Hide away icon.
|
|
/countdown [value]
|
/count
|
Initiate a countdown in seconds, starting at the designated value (up to 20 seconds).
Countdown length is 5 seconds when no value is specified.
Words and numbers displayed will not appear in screenshots.
|
Command
|
Shorthand
|
Help
|
/loot
|
none
|
Opens your loot list.
|
/friendlist
|
/flist
|
Opens your friend list.
|
/blacklist [subcommand]
|
/blist
|
Opens your blacklist.
Command
|
Description
|
Subcommands
add [name]
|
Adds the character with the specified name to your blacklist.
|
|
/map
|
none
|
Opens the current area map.
|
/supportdesk
|
/helpdesk
|
Opens the help desk menu.
|
/logout
|
none
|
Begins the log out process.
|
/shutdown
|
none
|
Log out and exit the game.
|
Configuration
Command
|
Shorthand
|
Help
|
/shadow [subcommand]
|
none
|
Toggle the display of character shadows. Toggles between enabled and disabled when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Enable character shadows.
|
off
|
Disable character shadows.
|
|
/physics [subcommand]
|
none
|
Toggle realistic physics effects. Toggles between enabled and disabled modes when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Enable realistic physics effects.
|
off
|
Disable realistic physics effects.
|
|
/profanity [subcommand]
|
none
|
Toggle the profane language filter. Toggles between enabled and disabled when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Enable the language filter.
|
off
|
Disable the language filter.
|
|
/scrollingbattletext [subcommand]
|
/sbt
|
Toggle the display of damage and other combat information.
Value
|
Description
|
Subcommands
on
|
Enable graphic combat text.
|
off
|
Disable graphic combat text.
|
|
/extendeddraw [subcommand]
|
/edraw
|
Extend the range at which graphics are drawn. Toggles between off and on when no subcommand specified.
Value
|
Description
|
Subcommands
on
|
Enable extended drawing.
|
off
|
Disable extended drawing.
|
|
/textclear [num] [subcommand]
|
/tc
|
Toggle the text auto-hide feature for num log window. Text will be hidden after 60 seconds.
Toggles between off and on when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Turn on the log text hide feature.
|
off
|
Turn off the log text hide feature.
|
|
/camera [subcommand]
|
/cam
|
Set the current camera position as default when no subcommand is specified.
Value
|
Description
|
Subcommands
reset
|
Reset position to system default.
|
|
/uilock [subcommand]
|
none
|
Prevents movement or resizing of UI elements. Toggles between on and off when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Lock the position and size of all UI elements.
|
off
|
Unlock the position and size of all UI elements.
|
|
/uihelp [subcommand]
|
none
|
Display pop-up help text for each UI element. Toggles between on and off when no subcommand given.
Value
|
Description
|
Subcommands
on
|
Display help text.
|
off
|
Hide help text.
|
|
Player Search
Command
|
Shorthand
|
Help
|
/search [query] ...
|
/who
|
Search for players using the designated conditions. Results are displayed in the player search interface.
The following can be used as search subcommands:
- Status
- Class
- Level
- Job
- Grand Company Affiliation
- Area
- Language
Subcommands for the /search (/who) text command can be input directly in the language selected in the FINAL FANTASY XIV Config.
Searches can also be made using words found in the auto-translate dictionary.
|
Other
Command
|
Shorthand
|
Help
|
/? [command name]
|
/?
|
Gives a detailed explanation of specified command. Abbreviations can be used.
If a command name is incomplete or does not exist, similar commands will be listed.
- All names used with these commands must be either a single word or in quotation marks.
|
/macroicon [icon name] [category]
|
/micon
|
Changes icon with named item/action as specified by the category. Category defaults to action if none is specified.
Category
|
Icon Description
|
action blueaction pvpaction
|
Specified action, blue mage action, and/or PvP action will displayed as the icon. Recast time and required MP (if any) will be displayed with the icon.
|
general
|
Specified general action will be displayed as the icon. Recast time will be displayed with the icon.
|
pet companion
|
Specified pet/companion action will be displayed as the icon.
|
item emote minion mount enemysign waymark gearset classjob quickchat
|
Specified named item/entity will be displayed as the icon.
|
|
/wait [time] <wait.[time]>
|
none
|
A macro command for adjusting the pause between commands. A wait time amount of 1 equals one second, and the maximum wait time allowed is 60.
If the wait time amount is over 60, it will be counted as 60.
e.g. /action Swiftcast <me> <wait.1>
|
/battlemode [subcommand]
|
/bm
|
Toggles between active and passive mode. Toggles between active and passive mode when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Switch to active mode.
|
off
|
Switch to passive mode.
|
|
/item [item name] [target name]
|
none
|
Uses an item on the specified target. Cannot be used with items that are not in your inventory, or when restricted by other factors.
|
/marking [num] [target]
|
/enemysign
|
Set an enemy sign on the specified target. Select the type of sign using a number from 1 to 8
Example:
/enemysign 1
sets sign type one on target.
|
/automove
|
none
|
Begin moving in the current direction you are facing; move backwards to cancel manually. Toggles between on and off when no subcommand is specified.
Value
|
Description
|
Subcommands
on
|
Turns autowalk/autorun on.
|
off
|
Turns autowalk/autorun off.
|
|
/check [target name]
|
/c
|
Examines the specified PC. Examines current target when no PC is specified. Used in conjunction with Placeholders (<t>, <target>, <1>-<8>) within Macros.
|
/timer [subcommand]
|
none
|
Displays the Timers Interface, showing the Daily and Weekly Checklist for in-game activities as well as the time remaining until their Daily/Weekly Resets.
|
/random [subcommand]
|
none
|
Roll a random number between 0 and the specified upper limit value (from a minimum of 2 up to a maximum of 999). Results will be displayed in a /say radius. Rolls will be between 0 and 999 if no upper limit value is designated.
|
/dice [chat mode] [subcommand]
|
none
|
Roll a random number between 0 and the specified upper limit value (from a minimum of 2 up to a maximum of 999). Results will be displayed in the specified chat channel. Rolls will be between 0 and 999 if no upper limit value is designated.
Chat Mode
|
Description
|
party, p
|
Results are displayed in Party Chat.
|
alliance, al
|
Results are displayed in Alliance Chat.
|
freecompany, fc
|
Results are displayed in Free Company Chat.
|
pvpteam, pt
|
Results are displayed in PvP Team Chat.
|
linkshell1-8, l1-8
|
Results are displayed in Linkshell Chat.
|
cwlinkshell1-8, cwl1-8
|
Results are displayed in Cross-World Linkshell Chat.
|
|
/equiplinkshell [subcommand]
|
/el
|
Activate the designated linkshell. Unequips active linkshell when no subcommand is specified.
Value
|
Description
|
Subcommands
LS Name
|
Equip linkshell with provided name. Quotation marks are required for names containing a space.
|
LS Number
|
Equip linkshell corresponding to designated number.
|
|
Placeholders
The following placeholder commands are also available for chatting and text commands.
Targeting Placeholders
Placeholder
|
Description
|
<t>, <target>
|
Displays current target's name.
|
<tt>, <t2t>
|
Displays target of current target's name
|
<f>, <focus>
|
Displays your focus target's name
|
<r>, <reply>
|
Displays the name of the last player to send you a /tell
|
<pet>
|
Displays your current (Familiar/Egi/Fairy) name
|
<comp>, <buddy>, <c>, <b>
|
Displays your summoned chocobo companion's name
|
<mo>, <mouse>
|
Displays the name of the target under your mouse cursor (or party/ally UI)
|
<f>, <focus>
|
Displays the name of your /focustarget
|
<me>, <0>
|
Displays your character's name.
|
<1>
|
Party Member 1. Displays name of first party member in list.
|
<2>
|
Party Member 2. Displays name of second party member in list.
|
<3>
|
Party Member 3. Displays name of third party member in list.
|
<4>
|
Party Member 4. Displays name of fourth party member in list.
|
<5>
|
Party Member 5. Displays name of fifth party member in list.
|
<6>
|
Party Member 6. Displays name of sixth party member in list.
|
<7>
|
Party Member 7. Displays name of seventh party member in list.
|
<8>
|
Party Member 8. Displays name of eighth party member in list.
|
<la>, <lastattacker>
|
Displays the last enemy that attacked you.
|
<le>, <lastenemy>
|
Displays the last enemy you targeted.
|
<lt>, <lasttarget>
|
Displays your last target.
|
<attack1>, <attack2>, <attack3>, <attack4>, <attack5>
|
Displays target to attack 1-5's name (using signs)
|
<bind1>, <bind2>, <bind3>
|
Displays target to bind 1-3's name (using signs)
|
<ignore1>, <ignore2>
|
Displays target to ignore 1-2's name (using signs)
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<square>
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Displays the name of the target marked with a square (using signs)
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<circle>
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Displays the name of the target marked with a circle (using signs)
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<cross>
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Displays the name of the target marked with a cross (using signs)
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<triangle>
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Displays the name of the target marked with a triangle (using signs)
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Non-Targeting Placeholders
Placeholder
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Description
|
<class>, <job>
|
Displays current class (or job) and level. Example: scholar(80)
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<hp>
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Displays current HP and maximum HP. Example: 150/200
|
<hpp>
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Displays current HP as a percentage. Example: 75%
|
<mp>
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Displays current MP and maximum MP. Example: 75/100
|
<mpp>
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Displays current MP as a percentage. Example: 75%
|
<comphp>
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Displays your chocobo's current HP and maximum HP. Example: 150/200
|
<comphpp>
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Displays your chocobo's current HP as a percentage. Example: 75%
|
<thpp>, <targethpp>
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Displays target's current HP as a percentage. Example: 75%
|
<fhpp>, <focushpp>
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Displays focus target's current HP as a percentage. Example: 75%
|
<fclass>, <focusclass>, <fjob>, <focusjob>
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Displays focus target's class (or job). Example: astrologian
|
<pos>
|
Display's coordinates of current location.
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<flag>
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Display's coordinates of flag's location.
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<recast.[action name]>
|
Display's cooldown for specified action. Example (<recast.summon seraph>): 1:32
|
Guides
- Main article: Macro Guides